- Personally my biggest concern is that with this system players are going to push right down the lines of Assaulter, MG, and Flamethrowers. This issue is ALREADY bad and that is just going to make it worse.
The reason that this is going to be so problematic is that it forces one type of gameplay far too powerfully. Much of the rest of the game will fall behind because nobody uses it, as its not as spammable or powerful.
Probably the most powerful direct counters to this type of gameplay is strong defenses that force choke points, create hazards, and limit the attacking forces abilities to get within the range (short range) needed to make full use of these lines of weaponry.
We’ve seen an utter LACK of the ability to set these fortifications up till now. Most recently being the removal of the ability to double stack sandbags. Other core defensive mechanics such as knowing where to pull back to, having time to pull back and regroup let alone build up, and the sheer ease at which fortifications are destroyed all play a key element in this.
Not even to mention the improper usage of things like Czech hedgehogs and landmines, which again is due to lack of the ability to properly fortify, weakness of fortifications, and in the case of mines, the inability to place as many as players should be able to in order to make them a valid defensive tool. (Grenade pouches allow characters to carry 3 grenades, which are MOST useful on offense, yet mines are not allowed the same option of increase, despite really only being useful on DEFENSE.)
Proper defenses would be along the lines of sandbagged structures to prevent easy access as well as preventing easy line of sight to those sheltered inside, barbwire and Czech Hedgehogs outside as hazards to slow the enemies approach, and fortified machine gun nests to thin out enemy forces on the approach. None of these currently occur because of the lacking elements that I described.
So in conclusion, by letting players go straight down the lines they chose rather than branching out, the gameplay will quickly become a boring run-and-gun reactionary shooter, instead of the dynamic, strategy infused, large scale combat game that it has the potential to be. There are plenty of other games that focus on the run-and-gun, but that is specifically the reason my buddies and I quit playing those games to come to Enlisted.
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I don’t see the grenades, mines, or pouches on the list. I strongly urge you guys to consider a couple of things.
First of which is rather than just keeping small and large pouches how they currently are and assigning “x” amount of BR to them, to change how they work a bit. INSTEAD of being limited to a single backpack regardless of size, allow the 1 LARGE pouch OR 2 SMALL pouches in that slot.
This would greatly help with balance as well as make small pouches valuable again by allowing for much more versatile setups of pouches.
Secondly, I ask that you consider removing explosive packs entirely. The concept as a whole is overpowered as it not only functions as a grenade, but enables all character types to do the job that would otherwise require an AT soldier, or preplanning with mines, or teamwork with a teammate to spot and eliminate it.
Explosive packs have made it far too dangerous for tanks to push up and support their team, leading to many problems of them sitting in the back of the map acting as artillery.
All in all, it ties back to the same issue as the first part,
- by allowing players to only work down a specific line of play, my fear is that all the other unique elements of the game will be forced to take a backseat just to appease those character types. Balancing will go completely out the window, and it will drive a lot of players away from the game. The only ones left will have turned it into another trainwreck like CoD or Battlefield 2042. (Which we came to Enlisted to get away from.)
Hopefully you guys actually do get a chance to read through this @ChuchaDrucha, I know there are a LOT of posts to comb through, but I took the time to chat with my other buddies (about 15 of us total in the direct group) to compile the main concerns into this post to hopefully cut down on repeat posts.
- An acknowledgement that it has in fact been seen by the devs would be greatly appreciated.