Please tell me this is close…
"Trade Spawn Beacons for Outposts that upgrade to command centers their function would work for spawning, refilling ammo and fuel and set up a definitive battle line.
This would result in every game being different and more realistic, while removing everything that makes the game unrealistic and monotonous. Instead of multiple fixed objectives, you would have just one main objective… “Destroy the enemies Headquarters at the other end of the map.”
No more gray zones, no more limited vehicles including aircraft, No more unrealistic combatants spawning from behind you nor spawning at your flanks at your defensive line. (But they can airdrop there) The catch is that you can’t just go from point A to B. You will become exhausted, and run out of Ammo and fuel. Engineers can no longer build ammo crates. (But resource crates containing ammo can be airdropped) So you would need to build more Outposts/Command centers as you advance. APC’s will still function the same.
Though there would be no limit to vehicles, there would be a limit on fuel and unless you are on the coast with Aircraft carriers, you can’t have planes until you create an airfield somewhere behind your lines. You can have multiple planes, and multiple airfields but no more than five planes per airfield. Planes now have to land to refill ammo fuel and make repairs. In order to make airfields, and Outposts, your engineers have to have the resources to make them.
Engineers:
You would now have two Engineer units. Combat Engineers, and Combat Heavy Engineers. Combat Engineers would be the ONLY units that can use TnT or Explosive packs. (All airborne units will have at least one cbt engineer) They also would have access to all current Engineer structures including HMG’s but would lose the ability to create ammo crates. (But ammo can be gained from airdrops and APC’s) The combat engineer role becomes what it is in real life. To set up temporary defensive perimeters and to destroy the enemies defenses including Command center defenses.
The Combat Heavy Engineers will have vehicles such as jeeps and Dozers. They will have the ability to build airfields, roads, bridges, walls, berms, outposts, towers, bunkers, heavy AA cannons, tunnels and tank ditches. They would also be able to clear debris such as dead vehicles and rubble. (If they have a homefield advantage, perhaps they can either build or convert railroads to replace convoys?) They also would be the only units that can restore these things if they are destroyed. They would have virtually no offensive combat capabilities and would be strictly dependent on resources in order to build anything, but they create all logistics capabilities and literally change the landscape of the map becoming more vital in the late game as they are able to create paths to areas that were once impassible for faster troop movements and become more effective as they gain more resources.
Resources come from Convoys that travel from your HQ to all of your Command Centers and airfields. An outpost cannot become a Command center until enough resources get delivered to it. Once enough resources get supplied, the outpost will automatically upgrade to a Command Center. The first upgrade gives the command center unlimited fuel, ammo, and Engineer building resources. Further upgrades will add defenses such as Anti-Tank turrets, HMG Pillboxes/bunkers, Howitzer artillery and advanced AA Flack cannons for Axis, or Proximity ammo for allies (BR determines the type). If a convoy is prevented from reaching the Command center, a downgrade will occur until the convoy can again reach its destination. (Airfields, Outposts/command centers, Convoy trucks or the roads themselves and Engineer built bridges can all be destroyed by airborne units and airstrikes from behind enemy lines. Or by Combat Engineers in the neutral zone.where the fighting is heaviest.
Both sides are on offense and both sides are on defense. The game is won once a faction destroys the opponents HQ, or runs out of its fixed number of respawns.
Instead of multiple fixed secondary objectives, there is only one fixed primary objective: “Destroy the Enemy HQ”. In order to do this players must complete secondary objectives that are player made and will never be the same in every game of the same map because the map itself will change as the battle goes on.
Strategy will also change. Maybe players will prefer a blitzkrieg tactic and try to sweep through to the Enemy HQ as quickly as possible before Combat Heavy units can be effective? But they risk running out of resources and spreading thin (the farther your outpost is from your HQ the longer the road and resources are limited as is the fuel of your dozer to make that road and the longer time it takes your Convoys to get there. Plus the units on defense have endless ammo from their HQ that you now border and until your outpost becomes a command center. To pull it off, you have to rely on your APC squads to respawn and refill your ammo. Your outpost will only have limited refills and every time you go back to your APC’s, you risk letting the enemy know where they are at.
Maybe you want to play defensively and make a chain of short safe interconnecting outposts so that you get resources faster. But then you risk giving the enemy more ground in which they have all the room in the world to create multiple airfields. Those outposts will quickly become command centers with AA cannons that will shred aircraft, but you give them air superiority over the neutral zone making it near impossible to advance. Once their combat engineers or tanks that would now have roads and bridges to reach your front lines fast, take out your AA cannons you are finished. Your Anti Tank turrets might take out a tank easily, but you allowed the enemy to gain air superiority which enabled them to build a network of outpost/command centers which allowed them be become fully mechanized. Your Command center on the front lines might have huge anti tank turrets that will obliterate a Tiger II but there is now a whole Panzer Division at your front door. You allowed them to build roads and they refill with every command center they pass along the way.
Maybe you meet somewhere in the Middle and rely on calculated airstrikes and covert airborn drops to attack the enemies logistics. You take out their bridges and AA so your planes can obliterate their roads and starve out their troops and revert their command centers back to messily outposts.
The possibilities become endless and no two games of the same map would be the same. Plus you can do away with the stupid boosting and nerfing units (which actually created the imbalances to begin with) and have balance based off of logistics capabilities vs equipment."