Can you please tell me WHY THE F we need so much XP for each level of the worst and most useless squad of the game?
Those flametroopers they use their gun only to suicide and bareque themselves
You really think those squads deserve so much play to get the XP to rank em up? Itās really a joke.
Of course for me, the #1 useless soldiers of the game are the grenadiers. I donāt know if itās me that I am not using them right, but in all maps, all sides, whenever I am using them they cannot even get one kiill when shooting the few grenades they have.
The suggestion is: Lower the hell the XP need to level up the squads with flametroopers and grenadiers cause they are worthless.
Theyāre inferior to troopers due to having an unremovable heavy backpack that effectively reduces their stamina to 1/3, and prevents the use of backpack builds.
I agree the flamers are inferior because of the extra weight, but the OP is acting like they cant be leveled and they can be ⦠Bomber squads can be as well ā¦
I level them up in the hopes that one day they might be more effective ⦠With that said I agree they should combine the nozzle with the fuel tank and free up that back pack slot if the FT is not equipped ā¦
My main question is: If flametroopers are worthless, why do you care about the level of the flametrooper squads? If you donāt use the squad, the level of the squad does not matter, outside of a tiny bit of reserve size. So⦠if you donāt like them, donāt use them.
Iām not saying flametroopers are in a good spot, I donāt like using them and they certainly seem to have a lot of drawbacks for how situational they can be, but there is essentially zero reason to try and grind them out if you donāt like using flametroopers. They canāt be used in other squads, and they arenāt tied to any general use equipment. If you donāt like them, you can easily ignore them.
If youāre trying to grind them out now while they are bad in hopes of eventually being able to use them all leveled up when they get improved, surely it would be better to wait on grinding it out until they work better, and thus doing so is less painful?
Eheheh no.
Once leveled enough to have a healthy mix of assault, flamers, troopers⦠itās terrifying. Itās a wonderful shock squad. Itās just not as easy to play as people might think.
Hereās a very useful guide someone made a while back.
Iād hardly call flametroopers useless, more, situational. You need to clear a house of enemies? You can do just that with the flamethrower whitout sacrificing you or your grenades. Open field with no houses/small houses and stables? Just stick to your guns (literally hah). The best part about them is even if you just use your rifles, you can farm easily āBest flametrooperā medals because nobody uses them nowadays.
Of course they can, I have them maxed in Normandy both Axis and Allies. But I donāt get why we need so much XP to level them up, when they are pretty useless.
I mean whoās selecting having one of those squads in his roster instead of mortars or artillery or smg squad?
I do it like an āarchivementā, I am 29 on Normandy with both Axis and Allies and all squads are full upgraded. Of course when I leveled them up, I never used them again.
Excactly my point. No one is using flametroopers and grenadiers cause they are not even close to other squads like artiller, mortars, smgs etc. I am just trying to level them up and not use those squads again.
So why they have their XP so high like they are something special?
They should be the easiest to level up since no one is using them as you said.
I get that not all of you think they are useless and of course this is acceptable and normal. There even might be players that have them as favourites or permament team in their roster.
Personally whenever I am using the flametroopers I am ending up only burning myself and the oponent is not even dying. They just shoot you through the flames
Flammentrupen are a niche squad, get them into a CQC style brawl on invasion and they are an absolute monster
Put them into an open field, a spread out cityscape or a medium sized battle on domination and they suffer
its the tradeoff to be able to instakill any soldier in range, you dont have range, or utility
Iād be much more interested in seeing mortar squads reworked; these guys are even more useless than Engineer I squads but are unlocked at like, level 16?
Itās almost as if theyāre rare because theyāre not meta.
Itās entirely possible for whoever youāre burning alive to shoot back, kill you, then put out the fire. Something Iāve experienced even with the flamer II flamethrower, and something Iāve done to flamethrower users consistently.
Their DPS is laughable compared to SMGs/LMGs, who usually kill you before you can respond back. Any time someone using a flamethrower shows up, they immediately die shortly afterwards, either because they were shot by their burning āvictimsā, rushed by other people, or burned by their own flames.
If only.
Thereās no merit leveling squads you donāt intend to use. The only time itās worth skipping the levels is if you only need class-specific perk unlocks like levels 2-5, so you can level up, say, a sniper, in a non-sniper squad.
As flamethrowers are specific to their very own squad, if you have no intention of using flamethrowers, itās better to ignore them, unlike assaulters, gunners, snipers, radiomen, engineers- Literally almost every infantry class that can be mixed and matched.
imo this is why a game tactics aspect could benefit game play and game AI.
The thing is flame troopers were never intended as front line troops⦠normally they are called in to clear up hard points like bunkers that are too dangerous to storm after a perimiter is secure.
Sadly flamers were major targets in many period wars⦠effectively they were walking flame bombs.
This is also why telling individual squad members what type of tactic to employ would be useful for instance stay in cover / conceilment until firing stops for 10 seconds. Clear nearest building with flame etc⦠so that you could actually utilize them in ways that those types of units do well.
That said I have seen some flame units used effectively in game. Normally they excel when there are tight groupings of buildings that provide them with cover and they clear the entrance to allow an assualt to advance.
imo the main advantage of flamers is that flame canāt be thrown back and you only have one molotov⦠and the angle of flame projection may be a curve rather than area from point of contact of molotov.
I havenāt done the math, but if I had to guess from usual Gaijinās philosophy, all squads within a certain ātierā are set to require more or less the same amount of total XP in order to be maxed out. So, squads with less intermediate unlocks have bigger XP steps between each level.