15th Pioneer Battalion and all squads with flametroopers in general

Are you sure about that? because I remember the first squads getting even two upgrades in one match because the xp they need to level up was really low.
I think as you progress in game levels the ammount of the XP you need to top each new squad is bigger. At least this is what I understand from the time I need to fully upgrade them in each side and I have almost all of them in Normandy fully upgraded both sides 29 lvl and now I am leveling Axis in Moscow (currently almost 21 level)

mortars are useful but they run out of ammo very quick.

Knowing where resupply is, or having trucks come in to resupply or being able to load other people in the squad with mortars to resupply would make them much more powerful.

But you can have up to two engineers and if they have +40% resources available for buildings you can make 7 ammo boxes.
In the squad I am playing now in Axis Moscow, I got one engie and one Radio op which can artillery every 4 minutes. This squad can end up with up to 70 kills alone.

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To throw in my two cents on the actual utility of flame troopers, the times I’ve seen them be the most effective isn’t when they are used like an smg for directly hitting and killing targets, but when they are used more like barbed wire to keep the enemy from easily being able to move through an area. The flames on the ground last for a meaningful amount of time, and its a lot harder to rush into a bunker if you have to do it while on fire. Its a rather situational tactic, but on maps like dday it can be extremely obnoxious to deal with as an attacker.

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I am aware that squads get increasingly longer to level up, but at the same time I still suspect that the XP required for a single level depends on the total amount required to max out the squad, and not vice versa.

Like, you have to walk upstairs, and stairs can either be made of several small steps, or just a few very high steps. In the end you get to the same level, yet the stairs feel different.

i havent used them, but the players i talk to in game almost always agree theyre complete trash and ive had rounds land right on my head and only down me, and just me, not the 6 squad mates behind me either.

I imagine they find good use in invasion where 90% of players tend to swarm into a 5 square foot area, just the same as flamethrowers do.

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Mortars are very map/team dependent. They have a much better response time than artillery, but also a far smaller blast radius/duration. If you are getting accurate pings consistently, they can be devastating, same if the map has very hard to avoid chokepoints. The main downside is that without knowledge of where the enemy is, they are basically useless, as they just do not have the volume of fire or blast radius needed to effectively threaten a broad area.

Frankly I also think they suffer from just being… kind of boring to play. While you are using the mortar, you are usually totally safe and can’t actually see what impact you are having at all outside of kill feeds. It can feel like you’re just spectating, rather than actually participating, especially if you don’t have the previously mentioned requirements to be effective.

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I am pretty sure that this is not the case for later level squads mate.
I mean the XP for each upgrade for the flametroopers squad is getting higher and higher each upgrade. It’s not getting lower to support what you are claiming.
It seems that the summary XP you need to fully upgrade those squads on higher levels is a lot greater than those in the levels before.

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