Your feedback about last update

For the Pacific Campaign and first hotfix:

What I like:
-For the first time, I can play this game simultaneously with my sister playing League of Legends TfT. In the past, the person who got on later would have such lag that the game would be unplayable or we would disconnect entirely. Overall, connection has been so much better!
-Pacific Theater: so often games emphasize Europe and neglect Tunisia and the Pacific. I love to see this theater as part of the game, it is a particularly interesting theater to me, hoping for China down the road.
-Landings that make sense! I like that in this game; seaplanes, land-based aircraft, and carrier aircraft are mechanically required to land on and take off from appropriate surfaces. It makes so much more sense than War Thunder. Unless I misunderstand.

What I don’t like:
-No F4F? I mean, technically F4P is part of the series (I think?), but no 6x .50 cals? I was looking forward to that. Not that I don’t understand or appreciate how absolutely devastating that could potentially be for balance, especially with tanks that have far less armor than Normandy. Still, I hope a proper F4F-3, if not F4F-4 is being considered.
-Katana as an event drop weapon only? You can’t be oblivious to the fact that it is one of the more exciting features players have been looking forward to. Not only is it only available to people that watch some Twitch stream (which not all of us are into, some of us would rather actually play), but if I understand correctly it is still random even for those that do enjoy it. That just seems plain rude. Almost as rude as charging for every single decal.
-LVT appears to have some terrain interaction bugs? This doubles as “not easy to understand” as I am not sure if the jittering is intended, but I doubt it. Certainly some of the areas I have become stuck make no logical sense.

What is not easy to understand:
-There are plenty of things I am still learning about the game in general not specific to this update, I will omit them due to relevance and eventually make a separate thread.
-Is charging bugged, or is there a specific way you have to hit the keys so your soldier actually charges instead of bugging out weirdly?
-LVT appears to have some terrain interaction bugs? This doubles as “dislike” as I am not sure if the jittering is intended, but I doubt it. Certainly some of the areas I have become stuck make no logical sense.

Some more feedback:

Mainly around premium Pacific:

Don’t like

Ka-Chi He and lack of mg, maneuverability is beyond awful, not sure what it was like in real life. (Might YouTube it), can you let it drop its pontoons maybe, for slight acceleration boost.

Both LVT and Ka Chi in water aiming reticle seems to bounce and that makes it hard to use either.

When mounting LMG in pill box thing on trenches, it deploys below eye line.

Some maps, can have enemy firing down with AA at such an angle they can spawncamp, not fun.

PTRS is only placeholder.what weapon will it be?

Cap times for US are a bit fast… I’m sure you’ll balance it out :wink:

Facts. And they just keep adding more Germans. It sucks.

On a related notes. When are you going to fix the inaccurate Italian uniforms? We’ve been reporting it for months and months and months.

1 Like

One dislike I forgot: carrier AA is pretty rough when it comes to air battles. Way too easy to just escape a battle that isn’t going your way, the other party has maybe a few seconds to shoot you down or you are home free. AA is also very strong, as advertised. I have been on the benefiting end but this is as a seaplane, I am really not looking forward to trying fighters.

obviously moving them back isn’t great either, as it feels like a fair bit of time is required already just to return. I would prefer an AA nerf to solve this.

I have not played River Crossing as yet, is it high up in rotation? Can’t feedback anything on it, except what I played myself in a custom game against AI.

Ha Go gunner / commander gun does not track with binoculars, as he is not commander technically…

feedback for pacific update.

alright,

we know the drill by now.

time to do what my tag stands for.

as usual, i’ll try to be objective as possible first, and leaving in each category something that i then find subjective towards the end.

What i like:

  • VFX REWORK
    ( love them all, but i find a bit… overtoned the effect of bullets impact metals of vehicles. the smoke coming out )

  • Pacific campaign
    feels a much needed breath of fresh air. maps are gorgeous and different

  • In the Pacific War and Battle for Stalingrad campaigns it is now possible to customize the clothing of premium squads.

  • Vehicle Decorations
    ( especially bushes locked to only 2 per vehicle. i’m very glad people expressed their concern, and devs acted on it ).

  • new berlin location
    ( even though defender bots get stucked on the first point upper in the bridge near ladders )

  • new actions on tanks
    after a long time, we can finally look with binocles, fire the weapon, use smokes and other things. although, requires a bit of refinement on the hotkeys as some of them conflict with each other

  • all the new UI changes and bug fixes
    there are quite many of them, which its very welcomed, and there aren’t ones that i dislike particularly. all solids.

  • banzai charge
    i really like this mechanic. i didn’t thought this was possible to do in enlisted, but i love those moments of surprise

  • new halftrucks
    as a huge fun of halftrucks, i really like them. can’t wait for other variants ( mainly apc ones ) and for other nations on other campaigns. i feel like the gunner is a bit exposed, but given the issue of hitboxes, i guess that’s understandable. one issue that i noticed though, if you are on foot, near the driver’s door, or co-driver door, you can stab them through the door. that’s… not really okay.

  • aiming mode for AA

  • ability to push boats

  • new editor fixes and changes:
    reindinst favorites section, categories for each reindinst, hit points, sorting modes;
    and all the other features of the editor. i really love them all. can’t wait for creating map from scratch with tools that will allow us to create roads, foliage/trees, and give a different texture to the terrain. but again, very solid and welcome from someone who spends alot of time on the editor like my self.

  • quick fixes after pacific has been released

What i don’t like:

  • MKHBS in moscow and HESCO barriers in the pacific…
    really? aren’t you the guys the same that:


    i know it’s like beating a dead horse, but … you are not helping with.
    ( btw, there are different ways of balancing campaigns. giving stuff that wasn’t there isn’t one of them ) but that’s not historical
    same for hesco barrication
    my attempt to replace them:
    No more HESCO Barriers! ( here is a solution + a "free" map for modders )

  • replay feature
    whether i’m actually very happy that has been introduced, currently, it’s… unusable to say the least.
    putting aside the fact that for some reason it’s on a site, it’s actually difficult to find the match where you were playing. let alone find it across different days. and last but not least, the inability to play back.
    that’s… unironically it’s a huge Drawback.

  • Decorations for tanks
    whether i actually love them, i don’t like them for a couple of things.
    first being, only 4 slots available which 2 for non premium. that is unbearable.
    i’m okey with the fact that you have to buy them ( the decorations). but i find it really bad that you need at least 1 day of premium just to get the ability to place 4 decorations despite the fact that you cannot unlock them. i wished for at least have 6 slots ( like war thunder. the system that has been ““taken”” from after all ) and REMOVE the premium locked thing. for decals it can remain, but not for decorations since, once again, you can’t unlock them and you have to pay them. i don’t see the reason why i should pay to get the ability to then pay and place stuff on my vehicle. last but not least issue that i have encountered, is the ability to place enemy decorations onto your facttion.

  • customization on the pacific
    as a huge sucker for customization, i really hope this is not the way others campaign will be implemented. the pacific’s customization is nothing like:

Soldier clothing customization is available in the Pacific War campaign, similar to the Battle for Stalingrad campaign.

i’ll start by saying that, the preselected outfits with pants, torso and pouches merged together CAN work and… it’s okey. but would work better if it’s ONLY applied onto gold order soldiers ( which would actually justify the price of a gold order soldier given the fact that does not come with max stats ). that SHOULD comes with already an unique appearance which you will later be able to change if wanted. you know, what the gold order soldiers were supposed to stands for:

that is everything BUT the customization available in stalingrad. which even worse, it’s all what people stands against and not what the actual community wants:

because not only you have less choices, but it’s actually more expensive than stalingrad and you get less.
let alone that what you buy can only be used by one soldier, and not in all campaign or to the very least, across the squad.

and it’s sad, because originally, what has been said about the customization was:

i know, and i’m sorry if i’m a bit harsh, but i do genually care about the product, the company, and the playerbase / customers. as i usually try to make reworks and suggestion favorable for both sides.

also i don’t understand why in both S and P the customization still does not allow all premium pieces despite having some within the selection.

anyway, all those issues are somewhat related
which brings me to the next point:

  • update has been rushed
    putting aside my feelings, if i have to look back and being objective about it, this update got way less content ( yet, still more than stalingrad at launch… kinda ironic ). which spawns are a mess, hitboxes on the vehicles a nightmare, and we have AIs clipping left and right in buildings. hasn’t been made better if we take into account only one level for others campaigns unlike for example, when berlin or tunisia were introduced. i guess we could consider premium squads content, but… for how many again?

  • quick fixes after pacific has been released
    making americans in the pacific having significantly lower time of interactions with objectives and gain massive reinforcements i don’t really know if that’s a good way of balancing. but what do i know right?

in conclusion:

for me, personally, it’s a 6.5/7 out of 10.

update good.
but a bit annoyed by the things i don’t like mentioned.

keep up the good work :slight_smile:

2 Likes

What I like:

Muzzle flash on A5M fighter, but also why does it have no bombs, Allies do?

New sounds are amazing, some planes a little tinny maybe, I am not an expert!

Pacific now mid level is fun on either side, nice balanced campaign, people just got to learn to adapt.

What I don’t understand:
LVT1 commander uses binocs, to snipe from water.
Ka Chi no commander hatch at all

Also why does jap fighter start nosediving at high speed if no combat flaps? Is this a feature or bug?

Going to play River Crossing tonight with my clan, so will feedback on that tonight.

What I don’t like:
When ordering AI into buildings, they all group up and don’t space out. Since a few updates now.

Please fix the Pacific Campaign is broken. The AI kills through structures and without line of sight. There is absolutely no balance to the battles as the Japanese lose majority of them. The AA wreak havoc as they are used as anti-personnel turrets throughout the map. There is horrible hit registration even with head shots and being killed by AI with a melee even when behind them is frustrating. This campaign is unplayable, and I cannot play it until there is some sort of balance and structure created for the battles. Nobody wants to play as the Japanese as it is practically a loss even before a match begins.

1 Like

What I like:

Played River crossing last night with clan, before issue below, love the map, that first point takes some thought to defend… tanks are helpful, but need people on point too, which means they need to be in cover, any new maps are welcomed (cough Stalingrad)

What I don’t like:

I have again lost my contacts again, people getting auto-rejects when inviting me. I am assuming part of DDOS?

A5M4 fighter seems to need flaps to even pull up from an attack run, this is not at top speed either (logged bug)

I.StG2 still has 2nd gunner removed from upgrades, I cannot use my FW189 as missing gunner

1 Like

forgot to mention:

end of the round theme for victory and defeat is a nice idea, although in my opinions feels a bit arcady the ones we got. but more of a matter of opinion.

Ok, now for a few requests:

I think Japanese AT rifle is placeholder, so will leave that there.

Japanese need their own AA gun please, AT gun too, I think the 6pounder is used by both factions…

Please give Japanese A5M4 fighter a couple of bombs, why does US get some not axis?

Looking forwards to more stuff, please don’t forget Stalingrad maps wise…

1 Like

What I don’t like:

D3A1 gunsight on ps5 not useable, all black so hard to shoot and or bomb.

SBD tail gunner not possible to equip? Crew says 1 person, even though it should be two.

Type Hei vs Garand, I think the ROF is a huge disadvantage.

Mortar shell firing out of side of barrel still, been logged several times now

What I like:
More customization although somewhat simplified compared to Stalingrad.

Most sounds are improvement

What I don’t understand:

Fw189 removed node

Why A5M4 has no bombs and allies do

Why firing machine guns on planes, sometimes has amazing light effects, sometimes nothing?

Latest update initial Ps5 feedback:

What I like:
D3A1 gunsight now fixed
SBD has crew of 2 now
New ranking rewards, more upgrade and customization orders. (Rommel, Yamamoto cough?)

What I don’t like:
New sound of Allied Fighter (Buffalo) plane is too quiet, although I love the new sound (from what I can hear of it)
What plane is FP3, isn’t this a Wildcat

What I don’t understand:

Still unable to equip Moscow Axis FW189 with two tail gunners

Why is there spaa and engineer based AA, surely one stops us using other?

Doesnt Harmonization option stop people seeing things they don’t want to, so if I have this off I should not be censored?

Thanks for pacific plane fixes anyway :+1:

1 Like

What I like

  • new graphics

  • new campaign

  • new battle pass weapons

  • new mechanic to attack with melee weapons

  • beeing able to destroy pacific SPAAs with rifles

  • pacific preorder pack

what I don´t like

  • censorship of Rommel even though he died because he opposed the german leadership and was no war criminal

  • removal of the Yamamoto profile picture

  • tab shows the ranks of your team mates and encourages good players with bad teammates to leave their team

4 Likes

More feedback:

Like:
New charge attack
Carriers repairing you when landing
Tailgunner following order to fire, sometimes not working on D13 though.

Tanker customization bugged pacific
Planes too quiet now, not sure who complained?
When sending your troops forwards to cap a point they group together with no concept of cover

What I really don’t like:
AA spam again faster to build and use than mg nest

Planes in general seem to be much harder to maneuver across majority of campaign, even maxed out.

1 Like

what i like ,to be able to play a fair game where no one is cheating because of your ineffectual anti cheat programme.

what i dont like,people cheating, but ill also add that by the look of things you have weakened the tiger tank to such an extent its almost not worth the slog to earn it.

Oh i also dont like passive aggressive developers

What I like:
Fuel leak, can actually see yellow fuel leaking from plane.

What I don’t like:

D3A1 Tail gunner not working at all, he says Hei and then doesn’t shoot at all? (Please fix asap)

The Bayonet Type 100 when reloading doubles, so it shows 2 bayonets

What I don’t understand:
Some planes flight models are very sluggisg, the A5M4 was known to be a turn fighter and in game it’s a brick literally!

Why does the Axis fighter not get bombs?

2 Likes

just so you know, (before) if axis put out 2 tigers the whole other team would just leave. since they are almost impossible to defeat axis would simply just stand those in an area wich would be not possible to conquer

This still stands.
But let me reiterate the most important point:
ALL PREMIUM SQUADS NEED ENGINEERS