BR+/-0 for me too. Although +/-1 is an improvement on how I remember it at the start, I’ve recently picked it back up after a few years away.
Being able to choose mission type is the most important. I hate conquest, always have in games like this. Attack/defend is the way games like this should be, conquest lacks coherency with random players.
A co-op PvE would be nice, if only to allow you to tweak squad composition and practice. I wouldn’t even care if the XP was drastically reduced. And I’d be more likely to play midweek instead of the drastically worse matchmaking I seem to get on any night other than Friday or Saturday.
Actually true, big action does work technically well, but gameplay is different story - getting to the objectives can be hard, and placing rallies is so mandatory that you need to walk like 10 minutes when you want to play without depending on your team - which isn’t bad at all, but it would definitely be a totally different game.
I already really dislike all pacific maps because its a walking simulator with too chaotic map structure.
Placing rallies behind enemy lines happens so regularly that you have zero structure in the game.
Imagine having to search for miles to destroy a backdoor rally.
Big action is really frustrating for infantry gameplay, but indeed very fun for vehicles.
obviously never made use of the transport available to “every” squad. (in recent versions you will struggle to find an infantry squad of ANY type that doesnt spawn in its own transport truck)
definitely not doing something right (or choice) if you’re not in the action after a few minutes.
and once those rallies are down (of which everyone can build three at a much faster speed) its non stop