Yet another Engineer suggestion

If I may, I’d like to suggest two new building options:
The first being a Camouflage net (for visibility distortion from aircraft), and possibly a small tent like structure made of the same thing, that could be placed over AT guns or MG nests on invasion game modes or defensive type maps.

The second being mines; now, hear me out before you start complaining about the Engineer being overpowered enough (Its true to an extent), but, having AP (Anti-Personnel) mines and AT (Anti-Tank) mines would be helpful to defend an objective, but not too over-powered. The limit should be around ~3 AP mines per Engineer and 1-2 AT mines. And have it that you can only place them on ground (not flooring or other material of that sort). Now, I don’t know of soviet mines, but the two german ones that come to mind are the S-mine (Bouncing betty, AP) and the Teller mine (AT). Both were widely used in WWII (infamously on the Atlantik wall). After reading the replies, Id also suggest the Sniper to get the AP mine, and the Bomber can get the AT mine. Now, here’s a wild suggestion with the AT mine: that you could possibly toss it under a moving tank, to disable its track, or blow it up (depending on the tank), I’ve seen it done in movies (not very credible sources I know) but, it does seem like it could’ve happened.
Anyways, thanks and have a good one.

3 Likes

AP mines - not so sure.
AT mines - definitely.

AP I would still want to be confined to a very small activation area or maybe could be setup as boobie traps. I would not enjoy them just being lobbed willy nilly all over the place, to be effective you would need a large number to cover the area.

AT mines can be trodden on by a player with a big booom and the tanks the same this would also make use of the channels created by destroyed vehicles and other choke points.
Infantry should be able to see and mark them though. Maybe restrict who can disable them?

yes, da, sì!

100 times, yes.
tends, little roofs and camo nets are very, very usefull.

about mines, i think that the Sniper should have acess to AP mines.
and AT mines should be gived to the bomber class. for the simple reason that enginners will found them selves covering too many roles, and ending up getting killed when trying to do them and they don’t have that much time.
in a game like enlisted, i think that jobs should be distributed ammong the classes.

but this is my personal opinion.

cheers^^

1 Like

For the love of god, no mines. Mines require no skill to use as they only have to be placed down, and will passively grant you kills. In comparison, the enemy playes will have to spot the mine and dearm the mine in the middle of a potential firefight just to not die. The diffrence in the ammount of effort both sides have to put in is simply too large to justify them. We already had a thread on this before and I really really really do not want the devs to add these. Again, reward active skill and participation instead of passive behaviour such as placing mines. The barbed wire fortification was already passive enough, we don’t need more of that.

Camo net against planes wont do much as with the current render distances planes are blind anyways

Tents could be something, but I feel like they aren’t really needed in the current state of the game.

TL;DR
Mines: HORRIBLE IDEA, DO NOT ADD
Camo nets: Useless
Tents: Probably Useless

not really, those can and were used.

i don’t see a big trouble to be honest. you can still see them.

i disagree. today i found my self pushing an objective and creating a small base.
the only problem i had, i was in need of something that could some what, covered my sandbags from above. or have a little protention from above. so if my teammate spawns, they can take cover and focus better.

I’m not talking about whether they were used in WW2. I’m talking about what a player has to do on the receiving end vs a player on the mine-placing end. One just builds something with a few hits, the other one has to put in a lot of effort to counter it, or die.

You could just shoot the mines.

And just waist ammo. As I already wrote in previous disscussion: there is no place for mines in enlisted. Maps are a bit claustrofobic right now and it is possible to block enemy attack with one tank or MG nest. Imagine what will happen when you add mines to that.

This implies the maps wont change. And won’t get bigger.

In which case you could put mines in dumb spots where nobody would look unless by accident. Gotta see the mine to shoot it. I do not exactly feel like looking at my feet nonstop to make sure I do not step on a mine, nor do I feel like doing that for all my AI squadmates that are bound to walk over one.

1 Like

For the mines to be usefull on bigger maps you would have to have at least tens of them, otherwise they would be too easy to avoid. And I am almost sure very few people would like to spend half of the match just laying mines.
And again problem is with smaller maps. If the devs let engineers have so many mines, then they would have them even on small or urban maps. And that would be a disaster.
Cat mentioned another important aspect - AI. Would you be happy if your whole squad blows up just because one bot steps on mine? I don’t think so.

And even fewer would like to spend the entire match disarming mines to just not die.

i would

But would you enjoy it? Negativity bias is gonna kick in hard with mines.

a long and “quiet” hard day of work enjoying the view.

as long there’s exp to earn it, sing me in.

Thing is that with destroying buildings, you only get XP for destroying a manned AA gun. So I doubt you would get any for disarming mines.

jokes aside, i’m not personally against mines, because back in the days, those people actually had to clear mines, be carefull of every room, and many other things.

in the game, it would become a nightmare, but i guess it’s part of the experience. and i think it would stop some tankers from spawnkilling.

plus, metal detectors wouldn’t be a bad idea.
in my personal and modest opinion.

I think it’d be the other way around. How do you expect to go up to a spawncamp spot to place mines? Instead, why not just put mines right outside their spawn.

it’s harder bring an enginner to their spawn, and survive with the ammount of infantry that keep spawning.

in the meantime, if you bring your enginners in some routes that leads into your spawn, you can prevent spawnkills from tanks by placing some mines. as they tipically rush spawns with no regards.

this should make them think twice.
i think

i mean, you ain’t wrong, because mines are more like hit, or miss.
but i wouldn’t mind a try.

Is any feature ever used in a non-cheeky way?
We got sandbags blocking windows
We got tank traps blocking doors
We got respawn points closer to enemy spawns than our own
We had MG nests that made you the elevated one
We have tanks going into cap points

How do you think mines will be used in a less cheeky way? Put them around corners in such a way that you can only shoot them when you would set them off.
Or put them inside of a bush so you can’t really see them, unless you set them off