I was thinking that winning or losing, it doesn’t really matter, in the end the xp obtained is essentially based on our performance and on the battleawards obtained that multiply them, so even if you lose you can easily get 10,000xp in each battle even if you don’t you have the premium, so I got the idea that maybe it would be better to give some basic xp, together with the xp of your performance, in case of victory or defeat that would be
3000 per defeat
5000 per win
this should simplify the grinding and having a basic xp should improve the performance of the players since there would always be a possibility of getting points even in battle lost or won at the start where actually given their duration of 7 or 10 minutes in a few they are able to obtain sufficient xp
Yes but it has to be changed in a capture mode, and shouldn’t be affected by multipliers, since many of bad players getting a way less EXP
i dont tink the devs want to facilitate the grind
im still surprised they give those golden order on the birthday of the game
Golden weapons and soldiers are nice
But they give no boost to XP
bruv,
that’s… now how it works?
if you win, you get the multiplier, if you don’t…
you don’t.
it’s not like you earn much if you lose ( even if you do your best )
35 minutes of game with 200+ kills 10000 xp

the multiplier is not fixed it is based on the battlewards obtained, frankly in a battle where there are 20 players and a 10 of battleawards it is stupid to think that all the players even doing their best can get enough experience points through the multipliers, and then what sense has to win or lose if there is no reward at the base and that is why almost everyone does nothing but camp to get xp
the only thing they need to do is raise the base income, the rest follow
and the requirement for new unlocks as well!
I think the top 3 players on the losing side should receive the same bonus as the winning side or atleast something better than it is now. Someone who gets top level kills but the team is a potato shouldnt be punished while the potatos on the winning side get carried
the only bonus that the winners have is the multiplier 1.5 for the victory, the first of both teams have an additional multiplier for the first place together with any battle awards received which give a multiplier of 1.2 / 5, all the others unless they have won or have battleawards they do not receive experience bonuses, I think that giving fixed experience points at the end of the battle as a reward for participation together with what you normally earn is a better solution especially for new players, to simplify the grinding
If a player feels that they are on a weak team and want to guarantee a significant amount of XP, they should keep an eye on the leaderboard and play for the “First place in the team” battle hero multiplier. Maybe go wild building fortifications that will be used by their team as well as spam TNT every-time an enemy tank is active. Those things can really boost the Base XP earned as well as the leaderboard score. Participation rewards in the game, as well as in life, tend to backfire in a spectacular fashion IMO.
It is a good idea.
This or another similar way of rewarding players who stay until the end of the battle, even knowing that they are going to lose.
This way, leaving the game in the middle of the battle will be less attractive.