I noticed that many players leave a game when they realised it’s not gonna be possible to shoot 100 ennemies while losing 17 squads, whatever if they make the team lose. Ok, perso I’m not someone who hate to lose or particurally love to win. My goal, in Enlisted is to have some great games. Sometimes it happens, even if my team loses. Then I look at it on slow motion replay. For me, a great game, it’s 4 squads killed maximum, and 30 minutes of intense fight where everyone’s hiding ready to jump on his prey…
I’m aware this text isn’t clear…And this is my opinion…nothing to do with personal anger
I do rage quit quite often. It’s the best way how punish my team without any effort. Team killing etc is pure toxicity.
Personally I’d like to have flat all exp x1.25 instead of the victory modifier.
I want to have fun but if one side quits because they don’t think they can win, it kind of becomes poinless.
I don’t mind the bonus when the sides are roughly balanced - it does motivate and reward trying to win rather than just farm. However when it’s a campaign where one side is structurally weaker than the other side and loses more it sucks. Especially since you have to carry hard too.
I’d prefer a setup where there’s an additional xp multiplier based on the distribution of cap points, objective kills and earned rally spawn points for the entire losing team. Eg if you carry the team and those skew heavily towards 1-2 players you effectively get maybe a +50% booster. If the team is pretty even then no bonus.
Call it the loser team carrying booster.
There’s something wrong here…
The problem is that the game gives you experience depending on how many kills you have done. Which I personally find ridiculous. You can’t always get past 100 kills, not to mention it’s supposed to be a team game mostly on defense missions.
They are not going to upload the experience because they want to force people to buy premium accounts.
In general, this game encourages you to be a madman who overwhelms your enemies and thus get many points, but people like me, who prefer to work behind the scenes, preparing defenses (yes, even if it is offensive, many times I have managed to take a point by establishing a route safe with defenses so attackers can get to the target) and that we are not true assassins, but a more tactical or support role (usually I play engineers, radio soldiers, machine gun operators, medics and the like) we do not receive the same reward and satisfaction that we deserve but we accept that fate for being “passive” when it comes to action, at least we know that if the team is capable of doing the job, our efforts will be rewarded
My policy these days is to quit everytime I join a match already in progress and the first cap is gone or going as I am spawning in for the first time.
If I get to start at the begining, I stay, win or lose.
I honestly dont think that people quit because they see that they wont be able to win, they quit when they just lose 2 points (objectives) in less than 3 minutes, because of many reasons, can be a bot team, can be a 4 player premade or just difference of equipment against the other team, and I say it because thats why I quited moscow, I just unlocked the first mg when I ran into a squad of guys with federovs and t-34s, that was before the bolt action changes so I guess it could be less annoying now but tbh I still dont wanna touch moscow campaing again until the merge, while some people is like, I didnt get 20 kills in my first bombing run and I got shot down, and then proceed to quit, most people have valid reasons to quit, until the matchmaking is good enough then the devs can look into punishing quiters, and still the game would be better of with no penalty for quiters, the real people they should punish are trash talkers, and hackers, and maybe, maybe some cheesers like the ones that kill their own teamates with flames, or the ones that hold tanks and planes
I meant about my own squads. I hate to lose squad before 5 or 10min…it’s useless I think.I take a lot care of my soldier
It’s a great feeling when you fight it with rage. Naturally don’t run to death but stay covered…
of course, how didnt I think about it? great advice, honestly I dont know why I even bother reading that idiotic answer
Same here.
I fight hard until the end, win or lose.
No matter how good/bad my/enemy team is or what map/mode it is.
No quitting.
No deserting.

(not me in the pic, lol)
'cause you run to danger?
Same with me, at least when the ennemy is too strong I find a place where I can stay while I continue to do my best.
Yeah! I do it too. I love to see how my defense constructions slow down the ennemy…when it’s well done, even a tank cant shoot into the checkpoint (naturally it asks a lot of work). I’m sure that if every one knew about the engineering power, and use it, games would become very strategic, with two barricaded sides waiting for the opportunity