¿Have you ever got a boring match where enemies hide all the time on safe zone while you are defending or the whole opposite situation where you are attacking and your team doesnt help you? Or perhaps You don’t feel any motivation for playing the objective?
Well i got a solution for this problem a way to encourage players to go to the objective and this is the passive XP boost per defended zone/captured zone
How this works or how is this applied you may ask?
Currently in enlisted there are some awards that increase your total XP at the end of the matches like win the Match, battle hero, top player, best x class, one soldier army etcetera but this is applied to only a limited number of players only, unlike this XP boost which all the team will get by defending or attacking the objective
-Applied to invasion, assault, destruction modes
For example your team defended the 5 objectives that means everyone on the team will get a 30% Xp boost, same for the attackers if they managed to capture the 5 objectives they will get the same 30% boost
-How much is the xp boost?
Depending on how many objectives the player defended or captured will be rewarded with certain XP boost
1 objective 10%
2 objectives 15%
3 objectives 20%
4 objectives 25%
5 objectives 30%
6 objectives 35% (for destruction/assault maps)
How will this be applied to Conquest?
In case of conquest the players will get a 30% additonal xp if they managed to drain most enemy reinforcements with all or most objectives captured at the same time encouraging both teams to keep all the objectives if possible
How will this be applied to Confrontation?
confrontation Will be simple if You are close to objective any action You do that gives points Will get a bonus for doing it on the objective there Will be no bonus Xp % since this is the gamemode that encourages its players the most to play the objective and hypotetically You can capture infinite objectives on this Game mode so thats adding a % of xp more inst viable since matches on this gamemode can last a Lot of time and idk if it Will be logical to give 5% xp bonus per objective captured knowing u can stack do this indefinitly
So i ask You now do You think that rewarding the players for playing actively the objective by bassive Boost Will help to reduce the amount of boring matches?
Ah yes i forgot to add the pool
- Yes
- No (explain why)
- Invasion/assault/destruction
- Conquest
- Confrontation
- All