XP boost for capturing/defending objectives

¿Have you ever got a boring match where enemies hide all the time on safe zone while you are defending or the whole opposite situation where you are attacking and your team doesnt help you? Or perhaps You don’t feel any motivation for playing the objective?

Well i got a solution for this problem a way to encourage players to go to the objective and this is the passive XP boost per defended zone/captured zone

How this works or how is this applied you may ask?

Currently in enlisted there are some awards that increase your total XP at the end of the matches like win the Match, battle hero, top player, best x class, one soldier army etcetera but this is applied to only a limited number of players only, unlike this XP boost which all the team will get by defending or attacking the objective

-Applied to invasion, assault, destruction modes

For example your team defended the 5 objectives that means everyone on the team will get a 30% Xp boost, same for the attackers if they managed to capture the 5 objectives they will get the same 30% boost

-How much is the xp boost?

Depending on how many objectives the player defended or captured will be rewarded with certain XP boost

1 objective 10%
2 objectives 15%
3 objectives 20%
4 objectives 25%
5 objectives 30%
6 objectives 35% (for destruction/assault maps)

How will this be applied to Conquest?

In case of conquest the players will get a 30% additonal xp if they managed to drain most enemy reinforcements with all or most objectives captured at the same time encouraging both teams to keep all the objectives if possible

How will this be applied to Confrontation?

confrontation Will be simple if You are close to objective any action You do that gives points Will get a bonus for doing it on the objective there Will be no bonus Xp % since this is the gamemode that encourages its players the most to play the objective and hypotetically You can capture infinite objectives on this Game mode so thats adding a % of xp more inst viable since matches on this gamemode can last a Lot of time and idk if it Will be logical to give 5% xp bonus per objective captured knowing u can stack do this indefinitly

So i ask You now do You think that rewarding the players for playing actively the objective by bassive Boost Will help to reduce the amount of boring matches?

Ah yes i forgot to add the pool

Add this funtion?
  • Yes
  • No (explain why)
0 voters
If yes where do You think this system have priority to be added first
  • Invasion/assault/destruction
  • Conquest
  • Confrontation
  • All
0 voters

which is confrontation and conquest again?

i dont know what you mean by that ?

He’s asking for you to explain the difference in those game modes

Is when there’s 3-5 capture points and a free for all.

Confrontation is when there’s 1 single point that both teams fight to cap

I feel like you already get your bonus for defending properly. It’s called the win bonus. Shouldn’t get extra for steamrolling in an unfair game. Adds insult to injury. We need lobby balancing for better matches. Chances of having a boring game are low with competent teams. Maybe then a bonus for not letting them cap first objective is worthy

my bad my english failed once again

the problem we currently have now is the lack of players considering that we only have around 3000-4000 on steam + add the fact that the majority of them are just casuals that dont actively play everysingle day, we are tecnically screwed and more since 90% of this playerbase doesnt know how to play since this game also lacks explanation on its tutorials and engages the player to be more “Passive” (sitting back with a sniper and kill ramdom enemies with no effort at all)

If this game wants to grow we have to work with what we currently have that means taking care and giving actual and solid incentives based on the “feedback” (that i suppose developers bother to read) to give more reasons to both more active and casual players to not leave the game

fixing the mistakes this game has refused to even look trough all these years is the first step and thats why im suggesting more “life quality improvements” rather than game balance (which is important but not as much as keeping the game servers and its players alive)