According to my extensive Wikipedia research; wp smoke is only really deadly in enclosed spaces where the smoke can asphyxiate and the higher concentration can cause permanent lung damage.
I think it would be better if the effects of wp smoke in-game were more of a visual nature: blurring or fogging up the screen, with a minor damage tick with a pulsating red glow on-screen, that decreases the further you get from the center of the cloud.
Right, I even said right there that it can be deadly in enclosed spaces. Enlisted can’t seem to keep smoke from leaking thru walls right now but if they figure that out: it should be more deadly when exposed inside an enclosed space.
it’s not just smoke/gas, phosphorous particles are extremely flammable and effectively set the air on fire if there’s enough energy (which the grenades provide). enclosed space or not, you’re going to be in some pain if you’re stood near a WP when it detonates, even the slightest bit of research or basic chemistry knowledge beyond wikipedia would have revealed this
Show me where inhalation makes a soldier combat ineffective after 5 seconds and I’ll reconsider my suggestion.
The current implementation of silently killing you after a few seconds is unintuitive and bad for gameplay. If the visual effects were much stronger and the damage accumulated slower it would still have the desired effects while giving people a chance to evacuate the area.
Being caught by the explosion and fire should still start you on fire and kill you, just the smoke inhalation effect needs to be tweaked
Show me where the gas sets you on fire and I’ll reconsider
Edit: I’m using gas interchangeably with smoke in this case. The smoke created from burning white phosphorus does not itself set you on fire. It is toxic to inhale and will cause severe respiratory issues up to and including death, but it doesn’t start you on fire
if you near one, when it explodes, you most likely, immolate, if not near you, then die if in radius of toxic cloud/fumes.
anyway its been nerfed to 8 secs, so all should be happy, my first few encounters, its was omg the skys falling, now its just, you learn to play around it, not being, sarcastic
you should not be. gas and smoke are not the same. smoke consists of a collection of solid particulates and a gas is a separate state of matter entirely
yes, it does. the smoke created from white phosphorous contains phosphorous particulates which combust within air at temperatures over 30 degrees celsius (CDC). The grenades detonator gives the explosion enough energy to disperse the smoke and cause the ignition, which burns at over 2000 degrees, which many sources quote. It is clear you did not even read the first paragraph of your wikipedia source:
’ White phosphorus is pyrophoric (it is ignited by contact with air); burns fiercely; and can ignite cloth, fuel, ammunition, and other combustibles.’
Can you show me where in that article it describes wp smoke specifically? I’m well aware of the effects of burning wp itself, but it’s the smoke specifically that I’m talking about.
Im a fan of realism, but I think realism should inform, not define gameplay. I think the game can work better if wp smoke has a stronger visual effects to represent coughing and choking on hot toxic gas, and less rapid damage resulting in mass casualty events.
that is from burning wp. it is an incendiary grenade. it sets you on fire. dont ask for proof and ignore it when you get it.
i agree with this but what you describe is like having frag grenades slow you down slightly while doing a small amount of damage. you’re completely disregarding physics at that point
Ok, so there are two elements of a white phosphorus grenade: part 1 is the burning white phosphorus, part 2 is the smoke from the burning white phosphorus. Smoke released from the burning wp does not itself start on fire.
What I’m talking about is not physical contact with burning wp, but rather inhalation of the smoke from nearby wp. That smoke is not wp and it’s not flammable.
Here’s a detailed report on wp and the effects of smoke inhalation, in it you will note that people don’t combust on smelling wp smoke:
you have quoted the report, but i do not think you have read it.
‘Fatal or near-fatal human exposures have occurred as a consequence of oral ingestion during a suicide attempt or as a consequence of dermal burns during munitions explosions.’
dermal burns during munitions explosions, such as those caused by burning WP after a grenade containing it has exploded.
additionally, pertaining to the passage you likely read:
‘A number of studies were conducted by White and Armstrong in 1935 with human volunteers. In most of those studies, the individuals were placed in a chamber, and then WP smoke was introduced. Male subjects were exposed to WP smoke with average concentrations of P2O5 at 188–514 mg/m3 for 2 to 15 min (White and Armstrong 1935). At the lowest concentration (P2O5 at 188 mg/m3 or H3PO4 at 259 mg/m 3), a 5-min exposure resulted in 50% of the individuals reporting respiratory distress, coughing, congestion, and throat irritation. At the highest concentration (P2O5 at 514 mg/m3 or H3PO4 at 710 mg/m 3), a 15-min exposure resulted in all subjects reporting tightness in the chest, coughing, nose irritation, and difficulty in speaking. The authors stated that exposure at an average concentration of P 2O5 at 514 mg/m3 (H3PO4 at 710 mg/m3) approaches the maximum concentration that can be tolerated for 15 min without serious effects. White and Armstrong (1935) stated that the concentration reported for the studies did not represent the maximum concentration to which the subjects were exposed, but instead represented an average of the concentration measurements taken throughout the exposure period. Thus, the maximum concentration in the chamber must have been considerably higher than the average concentration reported. For that reason, the White and Armstrong studies were not used in recommending guidance levels.’
this is an investigation of the effects of the smoke under laboratory conditions only and not as a result of aforementioned munitions explosions. the evidence you are quoting does not support your claims. Yes, white phosphorous smoke clouds don’t set you on fire, but with the smoke is the burning white phosphorous itself, which causes the burning, which absolutely happened. it’s not just a gas grenade.
Yes, we are in complete agreement that burning wp will burn. When it burns it undergoes a chemical reaction that results in smoke that is not burning white phosphorus. When a person inhales this smoke is the subject of my suggestion.
In-game, I believe the best way to portray this is for vision to be blurred and cloudy, with a minimal and visually implied damage over time.