Why will the BOTS NOT STAY where ordered?

Why the hell do the AI bots 50 to 70% of the time REFUSE to stay where ordered? We’re supposed to command a squad, but if the dumbasses don’t follow orders, what are we commanding? Not following orders is called insubordination, does Gaijin think insubordination was widespread in WW2? Is it really that hard in the year of our Lord 2026 that these miserable bots are the best Gaijin can produce? Really? They just constantly GET WORSE! I am down to only playing three of four games a day now because the bots piss me off so much. So, before you go and make your water, fire and everything else look pretty, can we at least have bots that actually follow orders? Is that too much to ask? Or if at the very least, can I buy some premium bots that can follow orders?

Yes, people say if you give each of your bots a separate command they obey, but why the hell should I have to, especially if their is a group command which the bots should follow if Gaijin had a competent ai programmer. How many years do we have to complain about this? Fix it, we shouldn’t have to keep requesting a bot that, if nothing else is smart enough to stay on an X placed on the ground.

You know, I can play a game where, other then bots standing in front of doors or windows actually follow orders, then play a game where bots are ordered to stay and one or two of the bots aren’t even in the same time zone. :no_good_man: I’m constantly shooting at the enemy out a window and my bots one by one run past me out the door or down the stairs to certain death when they should be kneeling on the X on the floor.

I know why Gaijin’s bots are so bad, they are cannon fodder, but they don’t have to be this bad.

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The main thing we need is for them to stay more than 100 meters away from the commander. Orders are automatically canceled once you move 50 or 60 meters away from them. The combat radius of the targets is usually around 100 meters, so if you want to leave them in a safe place while you attack the objective, it should be within a 60-meter radius of you. But since the combat area is wider, it’s more than likely the enemy will find and eliminate them, as they’re simply terrible at detecting enemies and won’t stay prone unless you are too. I don’t know, typical gaijin logic for easy kills, I guess.

Besides, in the “All Loud in the Western Front” event, we already saw that one-man squads aren’t viable, just as saboteurs aren’t very effective if stealth isn’t your strong suit.

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Even increasing the distance won’t help much if the bots refuse to stay where they are ordered. I can literally be in the same room where I ordered them to stay, and watch them one by one leave the room. That is the problem more so then the distance. If they would actually stay where ordered, then adding to the 50 meter distance would be an advantage, but until their basic STAY programming is fixed, distance really doesn’t matter.

TBH, I think their dogshit bot programming is intentional. IMOP Gaijin intended them to be enemy cannon fodder more so then usable player soldiers. If one or two survive, then we can use them, I think this is their philosophy towards the user bots. If all our bots actually followed orders and stayed where we ordered, there would be far less soldiers for players to kill on the battlefield as most everyone playing would hide their bots. So, I understand it, but if 70% of my bots are dying stupidly, then Gaijin has gone overboard with the cannon fodder mentality. Time to dial it back because I get tired of playing with one or two of every squad because 7 of my 9 man rifle squad ran out into the street when ordered to stay in a 2nd floor back room. :rofl:

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Use the individual command. With just the X button they’ll spread out, but with an individual command they stand tightly packed and don’t get in the way. Though for this to be comfortable, you really need a lot of buttons on the mouse. I’ve heard a lot of people use the mouse wheel scroll for this.

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It might be a you issue (no offence) bots only stay on points when attacking or defending, you must point at objective and tell them to attack defend, when point is lost or taken they forget.

Anywhere else you can position them but only walk away up to 50m from them. If you are trying to ‘park’ bots for extra lives don’t, more bots cap points faster. Defend easier too.

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It works somewhat, but we shouldn’t have to give individual commands, I want the Dev’s to fix the squad commands, otherwise it is pointless to even have it as an option.

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If I order them to attack, they will, but they really don’t attack, they just run outside and die. If I order them to stay while I fight in the next building 30 meters away, they will one by one either go outside, go to the roof or just get picked off one by one standing in front of the window. When crossing the battlefield, they will stop in the middle of the street like they want to engage the enemy, meanwhile the enemy just picks them off like a shooting gallery. It doesn’t matter what I do, they are pathetic. :rofl: What pisses me off the most is when I am in the same room, shooting out a window and I can visible see them one by one, run outside, and the two that actually follow orders and stay, usually just stand in the line of sight of a door or window. So, they are programed to die first, and be your usable squad second. When I run into a cap point and run upstairs and put the X on the floor ordering them to go upstairs, half the time only one or two will go, the rest will stay downstairs and die. They have progressively got worse in my four and a half years of playing.

You know, we can use the individual order, but we shouldn’t have to. If that is the only way they will obey, then the group squad order should just be removed.

There are so many variables here. Map, formation wide or normal, aggression or passive. Be a little more specific. I have no issues order a SQUAd to defend a point or take a point whilst I take another.

Passive, close formation for now. I’ve tried them all, it doesn’t matter as they still commit suicide at the same rate.

I usually play Tunisia in custom match now, so I save them mostly on second floor of three story buildings. One or two will stay but they will stand in front of a door or window, one or two will go to the roof, and the others go outside. Meanwhile, the X remains on the floor, ignored. :joy: On occasion, they will all stay, but that is maybe one game out of three. :smile: I have a stairwell I order them to stay at in a one story building and the stairs goes to the roof, and usually half of them will stay in the stairway for a while, but they eventually trickle towards the window, where hey are quickly shot, and one or two will go to the roof. :rofl:

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They certainly just run around the spot where you dropped them. They were probably set up that way so they’re not well hidden. You’ll often see them outside the building where you dropped them or stuck several meters behind for no reason. Besides that, for some reason, they never run at the same pace as you, and because they fall so far behind, they’re easily eliminated.

I’d say this is also why many prefer custom matches. It’s easy to pass the time and get a lot of kills, unless you want to unlock something. There’s no reason to suffer through matchmaking. I, for example, already have almost everything with the Germans and I’m unlocking a large part of the Japanese tree, and I certainly enjoy custom matches a lot since you can set up dystopian scenarios like Shermans in Stalingrad or T-34s in Tunisia.

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I think in the soldier behavior menu, next to the “passive” and “aggressive” behavior settings, there’s an option for how close soldiers stand to each other. Unfortunately, I can’t check right now how it works or whether it even works — you can test it yourself.

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Close, standard and wide and I have tried them all. :smile: Just like passive and aggressive, I’ve tried them both. It’s not the spacing or the aggressiveness that is the problem, it’s just the fact that they don’t stay where they are ordered to stay. If they simply moved around and stayed within a couple meters of the X where ordered, I could live with that, even if they died within that space, however when they leave the room entirely, that is a different story. That is either by design, or AI programming incompetence. They are simply terrible and just get worse.