In this game I can hit a pixel at 100m and kill someone with a head shot, with no beating heart, sweat pouring down my face, hungry, cold or hot, and in fear of my life… even WITH dispersion I’m a much better shot in this game that I was IRL!
So there absolutely is need for RNG to stop digital super accuracy
Not to mention the fact that standard issue ammo, is not the exact same as every round. There’s a variance of velocity in real life that impacts accuracy too.
Nah - plenty of it is caused by the shooter - different sight pictures, aiming and breathing techniques, current physiological state, etc… that’s whey they measure dispersion without a person involved - to give a measure of the various mechanical things things like the manufacturing accuracy and dynamic accuracy of the bullet, rifling, length of barrel, etc.
Putting a person into the equation then increases all that dispersion - so if it soo much to start off with then the accuracy of the weapon when actually used is too little
If all that was modeled was the static dispersion of the machinery then every shot would be super-accurate, and that’s NOT how it should be.
Minute Of Angle - MOA, the real life measurement system to determine the accuracy of a gun. Don’t ask me exactly why its called that way, the formula is some weird anti metric system Yankee magic.
Basically, regular infantry WW2 rifles had usually around 4 MOA, those rifles that performed better got picked as sniper rifles.
Modern infantry rifles are usually sitting at around 2 MOA - sports shooters try to get, or tune their rifle into a sub MOA gun, while super modern sniper rifles can have even less than half a MOA.
If you would combine real life MOA and combine it with the real life characteristics of WW2 ammo and each type of round having its own range limitations, then you could mimic real life dispersion.
Minute of angle is a smaller unit than degree (of angle). Basically bullets leave the barrel in a cone (simplification) and MOA is used to measure the angle of this cone.
But tbh I’m not sure what angle exactly do they measure.
At least that’s how I understand it.
Also - that being said, I would like to disprove the argument that “deviation is realistic”, because if the deviation mechanic that we have in the game “would be based on realism” then we wouldn’t notice deviation under 50 meters AT all.
Nothing about Enlisted’s weapons is realistic. Superfast reloads, unrealistic recoil, completely inconsistent DMG that is more determined by the classification of the weapon rather than the parameters of the bullets.
All of this tries to mimic the irl behavior of weapons to some extent, but the gameplay aspect is still more important after all.
I don’t see how the current dispersion differs from that.
I guess my main complaint about the deviation system is pretty much still based on semi autos being much harder to use on the move than bolt action rifles.
Boltactions are even while walking very accurate, and allow for a very " snappy " gameplay, while semi autos turn into a 100 MOA gun when walking / shooting too fast - which makes semi autos only viable as a stationary target.
Same logic I have for MGs, the new bipod buffs are very cool, I have been playing around with them recently. But without a bipod you can not reliably attack players that have some cover that are further away than 10 meters, you will need to get out of cover - aim - stand still - wait half a second for dispersion to “cool down” and only now you can make small bursts and hope for the RNG dispersion to be on your side.
If MGs had some sort of “first shot accuracy multiplier” that ignores “most” movement penalties, while still having strong recoil, you would be forced to control your MGs with bursts, while going full nuts while on a bipod.
Yes, and there’s no reason why anything like that should exist. It’s extremely annoying in fast paced game like enlisted.
I could understand it if this pseudo debuff only worked if players were shooting in hipfire. I’d be totally okay with that.
But when you’re aiming and you see the bullet go completely to hell just because you were running or turning fast before, it’s really extremely frustrating.