Why Enlisted shouldn't be CoD-like (a bit clickbait title)

Note:
It’s a bit of a rant, but I tried to make it productive. Also I talk mostly about Squad mode.

So recently I observed increase of requests that can be described as “make the game more like CoD”. I’m probably exaggerating but it’s my biggest fear of what the game may become, so instead of crying in the corner I decided to give “feedback”, kind of.
So because of that here is my list of why Enlisted shouldn’t become CoD WW2:

  1. AI
    So as everybody knows bots are apsolute trash in CQC, but they are… resonable at medium-ish ranges. That’s why game should have a bit bigger, not so CQC focused maps untill AI will be improved.
    If a round brick doesn’t fit into triangle hole, you try to find another hole instead of pretending it works.

  2. Weapons
    The game is meant to be somewhat historically so we can assume that the most widespread type of weapons are: bolt action rifles and semi auto rifles (to some degree).
    As you may expect, those weapons aren’t the best choise for CQC engagements. So I don’t know why you focus so much on a gameplay that doesn’t fit the weapons.
    Devs “solved” this issue by allowing everybody to run with full auto weapons such as FG42, M2 carbine, AVS.

  3. Vehicles
    Focusing on CQC is limiting vehicle options in my opinion.
    If any APC or a vehicle with fixed gun will be added, it will be a meme vehicle that is almost a free kill for the infantry.
    You could see that problem in the previous Berlin tests. Late war heavy tanks are slow and they are quite easy target for the infantry.
    Of course thys porblem can be solved by covering your tanks with infantry, but it’s f2p game, don’t demand cooperation.

  4. Weapons v2
    This time I have in mind specific types of weapons: LMGs and grenade launchers.
    In fast, run and gun gameplay there is no place for weapons like that. If you have to mount your weapon, or even worse, attach a thing that prevents you from firing you are very vulnerable to guys running around and hip firing everything with SMGs.
    Especially grenade launchers suffer because of this.
    This issue is also present for AT guns. It takes a while to build them, you are vulnerable while doing this and it’s very possible that enemy tank is already gone.

These are my thoughts, probably I over exaggerated.
You are free to not agree.

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They should add a map selector so that people like you can keep enjoying swamp of reviers and Chateau du Bosq.

Swamp is too open. But I enjoy Cheateau.
I should have precised that I don’t mean “give us sniper fest”.

So you should opt for a map selector, since there’re people out there who love CQC . It would be nothing but a win-win situation.
And conquest maps in Berlin are also extremly open.

Yeah, it’s one of the posible solutions.
But I would preffer maps that can have all types of gameplay. I don’t see a reason why content should be voluntarily “blocked”.

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Then go to play Berlin. You don’t have such map in Normandie. Maybe only D-day has combined both long range fights and CQC to some degree.

I main germany so in the current state of Berlin, definitely not :stuck_out_tongue:

Yeah, but it feels like the rest of the maps are mostly about runing with SMGs.

Why. I recommend you try Soviets this time. Germany in Berlin gets nothing new but copies from other campaigins. (The variation of)Stg44 and Panzerfaust would also be available in Normandie sooner or later.

Maybe, but I have too much hatered for red army :smile:

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I 100% agree with you here.

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Me too. I hate commies more 10000000000000000% than everything else in the world. But it’s just a game dude. Soviets already have lost more than 26,000,000 men in the war.

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Well true. So maybe I’ll give them a go. But for sure I’ll miss my toys.

Forestery in Moscow is the perfect example of such map imo. There is a place there both for guys with SMGs, who need to storm the buildings, and for LMG for example, which can settle up somewhere further from the point and lay suppresive fire to cover the attack.
Moscow in overall seems to be better balance to make place for both gameplays, it’s much better than Normandy in case of maps.

I admitt I haven’t played Moscow since OBT started. I’ll have to take a look.

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Definetely try it.
Balance for both teams is fine.
No FG42s all over the place.
Definetely my favorite campaign for now.

Not to recommend. Soviets get PPD at level 11 and you get something strong enough to fight back at levl 19(by MG34 I mean). That’s why most German players gather at Normandie like me(just don’t want to be exp bonus of commies)
And there are also two assault maps that highly favor the defenders. This mode is always a nightmare for attackers and german side has two maps for it.

PPD is not a problem if you can kill them before they get into effective range. That’s why I want more mix.

Theoritcally yes, but considering there’re tons of CQC maps in Moscow it would not be a happy experice to grinid to level 19. After that Moscow would be some kind of pleasant experience for germans. MG34 is extremly devasting if your enemy only has BA rifles. Suitable both for long range and CQC.

defiantly take a look i like the tempo of battle its bit slower paced battle wise but its more brutal. and i like the scenery of the maps seem to be better i dont know why maybe there more spread out more balance between cqc and longer engagements but it jives well

In principle what you wrote makes sense, although you contradict yourself in the last point.

The so called “fast” or “run and gun” gameplay is precisely what characterises games like BF, COD and MW series of games and their spin off ilk.

If you equipped the troops historically, significantly uncluttered the maps and effectively tasked players to coordinate their efforts in firstly suppressing the enemy and then “fighting” through to the objectives by applying some good old fire and movement from bound to bound until you get close enough for the CQB/melee rush you might get the game you want.

What is missing from the Squad game is a tasking system for your troops where you can task one or two of your guys with an suppressing fire whilst you move up. Or task them generically to defend a location, whilst you get on your engineer to build stuff etc… Its already been mentioned that formations would also be helpful, particularly to increase survivability of the bots.

But overall, the biggest issue feeding COD-Like behaviour is the historically misrepresented oversaturation of automatic weapons - particularly via the premium squads, as well as the map layout, which provides all the cover you need to simply run and gun. Every game of this ilk suffers from issues with in game leaders having no time to formulate a tactical plan and actually deploy their MG where it can support their move. Its always a sprint somewhere running and gunning (or melee if the terrain is close enough like Berlin), die, respawn, repeat.

Exploring options; they could try something like what they do in WT limit the number of spawns per unit - this will definitely slow the game down. Each player has up to 7 combat elements to take into the game - up to 5 infantry and up to 3 vehicles. You chose what they are but most ppl will have 5 inf and 2 vehicles on avg.
The counter to that option lies more in outcome than intent, and as GF in WT suffers terribly from graphics based cheating, then perhaps leaving spawns unlimited may be the best way forward to combat this as it directly decreases the impact of the cheating.