Why do SOME people hate the Devs

I don’t hate them, I am just very let down by them and feel I’ve been gaijined.

Look how they attracted the playerbase and crowdfunding ($$$) in 2019-21

And what they are doing with our passion and money invested now

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THE SOVIET/AMERICAN BIAS IS TOO MUCH :smiley:

Wait for a while, maybe around one year.

I wouldnt mind slow updates either, but to be honest, I think for the most part, they do not give enough content and often focus on stuff no wants (e.g. graphics, which is often just ported from War Thunder).
I mean, at this rate how long do we have to wait until Japanese TT is actually filled across all BRs? How long until Soviets get a BRIV fighter?
Even new content is usually filling existing gaps.

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image
Cant believe we used to have white pants by default

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loved the graphics update… now i have lags for at least one game when i start enlisted… and cause i usually play one game at the time, i have lags all the time i play enlisted… and game ran perfectly before the update…

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most of the devs are obviously putting their heart into the project and I dont hate them at all.
But the people calling the shoots have little care for the game or the player base and are only really interested in numbers. I think we actually hate those people, not the actual programmers, artists, community managers ect.

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Let me just list 4 points.
After all, there is just too much of it. The detailed explanation is so comprehensive that it’s comparable to writing a complete edition of both the Old and New Testaments.

  1. Many staff members refused to actively explore/research every detail on each map (including all modes):
    So far, there are still a large number of windows that do not break properly, or continue to obstruct soldiers from passing through, and even prevent them from passing while forcing them to stand on the edge of the window frame.
    Some bushes, fences, grassy areas and thickets still do not block the view of the robot soldiers.
    When players charge forward, they may occasionally experience abnormal interruptions or abnormal slowdowns.

  2. Inappropriate work arrangements, lack of work supervision and inspection.
    A large number of recurring undead bugs have been fixed multiple times - some of these bugs have been fixed 3 to 5 times.
    Some changes that are not bugs but still keep cycling between A and B. For instance, the regimental emblems of certain military units, or certain portraits.
    Many of the changes/new contents, after spending a lot of time developing, are still too crude, insufficiently complete, and lack the necessary supporting mechanisms and auxiliary modules.
    Developers always demand that players understand and support them, rather than admitting their mistakes, asking for players’ forgiveness and making quick corrections, or promptly releasing compensatory content.
    Some developers prefer to only listen to the subjective reports of testers, moderators, helpers and CMs. Some developers are only willing to hear the voices they want to hear, or to say, certain staff members are guiding the developers according to their personal/group interests. (This can be seen from some developers’ lack of awareness of many things when communicating with other players; not knowing the severity of certain problems; only understanding the surface phenomena of many things, without understanding the core issues.)
    Of course, some developers/gaijin staff also have tendencies towards ideological differences, and this characteristic even affects their work and their behavior towards different players.
    Developers’ concerns about custom modes are still just empty talk.
    Developers are constantly breaking their plans and schedules, and have become accustomed to this.
    For example: In 2026, they are still working to complete the content of the 2024 roadmap.
    In 2025, only 9 season passes were completed, not 10.

  3. A lot of the interesting, meaningful and valuable contents that were planned are beyond the capabilities of the team to realize.
    The video/live streaming cooperation mechanism is still distributing the banned silver cards.
    The editor already has a large amount of unused Twitch props that have been accumulated.
    The live broadcasts of Developer/cm last for approximately 2 to 3 hours, constantly repeating the same words written in the developer’s log, with no additional valuable content. The live streaming time is mainly for people in the Americas and Europe.
    Live streaming effect: For instance, in the live streaming event of the War Thunder infantry mode, the player of the CM:BVVD team for War Thunder not only had the best skills but also delivered the most impressive performance!
    A lot of the updated content was incorporated into the system in an unfinished, untested, or unrefined state, and then was quickly withdrawn or reworked.
    Much of the content in the developer logs is like a fountain in paradise, but the actual updated content can be like a lava eruption in hell. Or the content may always remain in the “soon™” state, and even several months later, or even several years later, it will still be “soon”.

  4. Decision-makers and developers focus on the rudimentary and rough big data they have collected, and often make arbitrary, irrational, or even wrong judgments and decisions.
    Rather than advancing the game development in a professional, planned, timely, and effective manner.
    For example: In the past, based on the simple mining materials of replay data by player Robiel, intelligent players could easily discover many issues and the corresponding situations.
    However, the developers and many players had not conducted in-depth analysis and verification of this data. It was only after a considerable period of time (about 1 to 2 years) that some of the problems were fixed.

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