Previous iteration of the Zombie event gave us:
- Heroes with super abilities (including even engineer tools)
- Fair half free + half paid rewards battlepass with ability to get hero character as part of real squads
- ~5 wide open space maps?
- Boses O_o
- Hidden stashes with bonus event rewards.
- different missions
- Escape using APC
- Event progressing according to battle pass
And what did we get with this new iteration?
- Removal of all fun features from the previous iteration
- 1 free vs 3 paid event guns + senseless paid-only flamethrower squad…
- Limited ammo per bought in-game event gun
- Bigger focus on close combat(meanwhile game still have issues with bullet/melee hits registration)
- Shadow inroduction of game start delay after leave (meanwhile still allowing to start the game with 3 out of 4 players connected…)
In conclusion: it feelis like game producer(or someone else, who is responsible for making decisions) think more about fast monetization of the current state of the game, instead of introducing something interesting(not just something new) or fiixing well known issues.
Maybe some Helper could explain to the boss that team should improve existing mechanics or make some interesting and balanced new features first and only then introduce some fancy-meaningful-balanced premium stuff with expectations to get some money?
- Agree
- Disagree
- Alternative opinion (in the comments)