WHY Darkflow don't care about teamkill????

Too many people maliciously kill their teammates without receiving punishment.
Some people even commit crimes without handling them for six months even with conclusive video evidence.

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Look at this man,he gets -750 point,kill 20 teammates,but he just playing and taunt normal players

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They do not care about lot of stuff.

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Played a game earlier with a dude that was trying his hardest to sabotage the team with barbed wire.

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They care.

but the current voting out of the room mechanism is rather crude, many players don’t vote and you need at least half of the players to vote in favor of kicking out.

Otherwise you have to wait for the system to accumulate points and then automatically kick them out.

They should add a role like room manager. for custom games

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Is it difficult to create a punishment system? Players who kill a large number of teammates should be banned from playing. Darkflow took no action in the face of conclusive evidence. Cadelles!

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Pretty sure its not even an option on console.

While I generally agree with you that these players need to be suspended and ultimately banned for repeat offenses, I have to ask about one little part.

What happens to players that are playing correctly, but the teammates decide to troll by dying?
Flamethrowers, molotovs, and ampulomets are extremely easy to jump in front of and cause mass team death. It wasn’t the users fault.

  • On this note, its actually pretty common for teammates to walk up in front of my ampulomet and stare, stand on, or otherwise intentionally block my shot.

How do we deal with those type of players? How does it differentiate between someone intentionally doing it, and someone getting trolled.

It gets even trickier in regards to barbwire.

Not only is there the issue with players walking through it intentionally, but also the advance defenses.
(I main engineer, and will often try to set up the next objective assuming I guess it correctly with trenched barbwire out front. It provides excellent help to slow and funnel attackers. The issue however, is that rather than spawning on rally points that I set ahead of the fortification area, players will spawn on the default spawn location, which is often the next objective. The player will jump the trench and the AI will often get stuck and sometimes die in the trench.)

Again, who is to blame in these instances? The player using the fortification, or the person dumb enough to not use rally point or to go around?

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I think it would be nice if you could block somebody, so that whenever possible the matchmaker would not put you in the same game as that person.

That way, if enough people blocked a serial cheater/teamkiller/etc, they would effectively be shadow banned from the game and have to play matches with only bots.

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I would block MajorMcBurger to avoid his troll steam sessions.
I would definitely love it.

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I cannot agree with that. In the game before, there was a friendly fire about everything that boom does, which is:
Artillery
mortar
Grenade
Dynamite
Bombs
High-explosive shells

This is no longer in the main game mode.

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Do you know some players like “player123” and “为什么没人喜欢我”?