Possible solution to help about that?
So it’s just axis players. Right… You better play allies then.
Well, there are problems with some maps true thing right?
I think having a discussion about balance is important, but it gets rly difficult when one side is just too dumb to play the objective. The fact that 30% of my games I’m the ONLY one even building a radio is giving me a bad stroke : D
I win a lot more with soviets, thanks 
I’d get hedgehogs in the gates on Normandy about 50% of the time that I have a tank that survives long enough to get to them!
Then my problem is I have to dismount to clear them - none of my team will help!
There are 3 spots on wall that can be destroyed by tank shells, tnt charges or plane bombs.
You don’t need to dismantle nothing. You just need to drive extra 30 meters either left or right.
Czeck hedgehogs are, imo, useless. Judging the time that takes to build one, map design and how easy is to bypass.
Driving sideways is an invitation to get smacked in the flank - it is actually simpler to dismantle the obstacles!
No sir. You have a wall covering you and actually diferent ground heights. I invite you to next time you play d day, you take a closer look on the cracks on the wall.
Shoot them or tnt them. And you can have extra 3 sides to go in with ur tank.
Jokes on you I put AT mines on the otherside.

Got me there
But, no one seams to use said passages on regular basis to justify a mine usage.
Again. Hedgehogs are useless.
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On topic : And as many others as op crys for help. Why don’t you, be the guy that build said spawn points, ammo boxes or cover ur points? It’s easy xp for you. Be that guy. Don’t ask others to play how you want.
I main engineers and always build that stuff lol.
Hedgehogs? Ewww
Second part was to answer original poster. As I didn’t did so.
I know the cracks in the wall - and axis guns (in tanks or AT guns) on the hilltops look ever the walls - which do not cover the whole of the approach paths in the first place.
I know… That I have to agree with ya. I m usually the one camping on the left when alieds capture the first point x) easy spot to farm enemy tanks x)
Actually that spot (on the axis left up by the gun emplacement?) is where I kill more Pz 4’s than in any other game/scenario 
And it is just axiomatic in a jumbo - keep facing the enemy - you’re heaps better off clearing the obstacles from the road with your front armour facing forwards and flanks covered by walls and bunkers, than moving sideways.
You can dismount just 1 guy (order rest back into the tank), and clear them from cover from behind the walls.
Behold my secret tactic!
builds hedgehogs behind the destructible walls while using said walls as cover
You have to anticipate the tanker wanting to go around what they can see, so you block what they can’t see as well.
Reason 0 - “What’s an objective?”
I swear most players either don’t know what an objective is, or the fact that to defend it, you have to be on it or at least close enough to quickly get to it to clear it out.
Very often i see enemy players rushing to map borders to capture next point when current one is still at capturing state.
I call this a progamer move 
I mean, it’s not even caps in progress, I mean the very first capture point of an invasion map is quite often capped or cap in progress before I’ve loaded / spawned in on my first squad. I know I’m only running a SATA SSD and not an m.2 drive, and my internet speed is mediocre, but still.