Where is the hotfix nerfing to the ground SMG?

I dont see it, is it a bug? remove the MGs nerf until its fixed then, Moscow is unplayable now for axis :face_vomiting:

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Oh no a poor lmg guys wo dont know control the weapons :sob:

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Sorry you can’t rambo with an MG34 anymore

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Right, but you can rambo with SMGs still, something doesnt seem right here

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Realistcly some LMG’s are able to be fired effectively while standing & Moving others are not … MG34 and MG 42 were not

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I get top scoreboard even using bolt action rifles, not everyone is a noob like you

Realisticly most bullets were missed irl and nobody was running around the battlefield like apes aswell, I dont see that happening in the game. This is not real life, its an arcade FPS game

Hmmm … who said this is an arcade FPS game? Seems like that’s a term the players have been using because there is so much stuff in it that is not realistic.

I never heard the devs call it an arcade shooter and maybe they are trying to change that image with the changes we saw in the last update?

It’s their game and their show you either play by their rules or you don’t …

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i mean you could just carpet bomb with your CAS while that is still extremely powerful

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Yea im a noob


Maybe you are top score with the bot in lonefigther

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This guy probably has never read the front page of enlisted

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nibbaWTFyousayin.png
SubMachineGunss are supposed to be run-n-gun, that’s like, why they were developed. That’s the role they fill.
Belt-fed LMGs are big, bulky and powerful. They should be grounded and stationary to have any hope of being effective.

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:rofl:

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So you were supposed to have your whole team suicide rush on enemies with the SMG? Please…

My team do a least 3/4 kill or even more withaut my help if they engage the enemy from distance the bot now are fine in certain situation the problem arise wen you do rambo and the bot for follow you die in the enemy crossfire

You’re being purposefully difficult. Submachine Guns are lightweight, small, maneuverable, and simple to use and control in fully automatic sustained fire. They are good for putting multiple rounds downrange while staying mobile.

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Idk i wanted to test this new lmg nerf, so i hopped into a game with the axis on Berlin. And the mg34/42 is still really good imo, if you fire short bursts you can still hit your targer at any range, also using them in cqc is still god tier. I only played 1 game still i managed to get 78 kills only with lmg-s, honestly i dont feel any difference or nerf.

Keep the MG nerf but fix mounting and add more recoil and shot spread to smgs.

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They work too well at long range in this game though, I’d like to see reduced smg accuracy at long range.

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Your concept of long range isn’t very accurate isn’t it. Smgs are supposed to work well up to 150-200m as a short range weapon, WW2 bolt action rifles and full cartridge rifles in general are effective up to 700m+, and in game smgs aren’t effective beyond a 100m and struggle past like 40m. So if anything they range is shorter than it should. And as for dispersion, especially of the high velocity 7.62x25 tokarev rounds, you aren’t going to get much of it, if the bullet and the gun is of decent quality of course.

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