Where is everyone?

MMmmm. See Pacific is virtually empty of players already (EU servers). Most games I have been in have only 1 or 2 human players (and those not have pathetic inbalance). Makes it all pretty boring. Suppose this has had it’s day already…

It’s almost the holidays. I know I won’t play as much as I’d want to…

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blown up by bombing runs

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Bombs run are fine, if the fighter you can spawn can actually destroy them.
In fact it give you so much point that people that don’t even try to chase the bombers are objectivly stupid.

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Was a good campaign at the release then df decided to mess around with tickets/reinforcements + cap time and became a joke.

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That campaign sucks ass, I wouldn’t be surprised if people ditched it

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Pacific got shittiest planes with no ammo and they start with 0 speed and altitude.
Any other campaign can clear 5 bombers when someone just jumps into plane once airstrike is called, on pacific You need to be in air already.

Now i have fighters in all campaigns for that easy score, and finally decent fighter squad xp.
I actually like when they call it in, no annoying no counter arty, and more xp. win-win

Ticket balance is garbage and needs to go.
Can’t win confrontation with allies by just fighting in middle, You either cap or lose.
And don’t even get me started on destruction map

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Yup, rather than balancing equipment or the core reasons a side is losing they change tickets and cap times. Worst balancing I’ve ever seen

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They’ve all gone to Stalingrad to play in the tractor factory, new toys attract the kiddies :rofl:

Pacific allies in nutshell - lose 300 tickets gain back 100 combined with long arse cap time. Literally if you want to win most of the time get a stack of good players and make main axis cope.

@1942786 You have already buffed axis weapons in this campaign. Now type 96 being better than BAR like srs, and you buffed smgs too, 2 times. Can you now remove ticket and cap penalty for the allies and make this campaign playable again.

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agree after buff axis weapon they need to bring back old ticket system now

I suggest to remove ticket for both side and add a time limit of 30m for the battle

  • Attacker have 30m for cap all zone
  • Defender have to hold 30m for win

And

  • If Attacker dont cap a capzone in 5 minutes they instantly lose
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5 minutes for one cap is a bit harsh.
Stacked squads would immediately fall back, leaving mines on the road building obstacles and rallies + MGs and AT’s. While the rest of the team uses the time to kill advancing soldiers. How often was I shot in the back by some guys and I see myself as a fast advancing player in order to establish new rallies.
Sometimes set up rallies and the way to the cap doesn’t seem to work so you need to set up a new strategy. I don’t see that one working out under 5 minutes, therefore cutting the game in its strategic possibilities.
30 minutes overall sounds ok.

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Change this to 10 minutes, increase the distance to the cap from each side’s spawn points a bit, and I’m with you 100%.