And how many KVs will present that perfect 90 degree angle to you?
You are stupid if you thing that this makes the tank a none issue. Even if the KV players is 100% clueless of you chances are that he will still maintain some degree of angle to you even by accident.
As a result the KVs will almost always have above 80mm of side armor making it immune to the 80mm HEAT even if you catch it out of position.
Whats the point of running the Stug A compared to an F1 when
It has no turret
It carries only half the ammunition ( you are always short on ammo giving it terrible uptime once in position)
Is easiely is made combat ineffective by ATR once your tracks are gone
It cant brawl in CQC
It has the same armor thickness as the F1
It has the same gun as the F1
So in the end it is worse in every aspect compared to an F1and even as an infantry support tank it does kinda struggle due to a number of reasons.
With the 3 seconds reload and 20 HEAT you will run run out after just one minute on the frontline forcing you to resupply which will again take up another minute or so.
The constant supply runs will make you way less impactfull to the match than most other tanks.
If given the 115mm HEAT it would genuinely have a reason to be used over the F1 but it would still be balanced out by all the downsides it otherwise would have.
I guess you should have figured that out before you bought a stug III A? Otherwise you would indeed be kinda dumb to use it over F1 I guess?
But I’ll give you a couple of reasons:
As a premium vehicle, you earn more rewards with it when you earn score with it. Unlike the F1!
Similarly, you can fit it into one of your premium slots. Unlike the F1!
Also maybe you even like it and rock it for the fun of playing with it - like many other premium squads and vehicles. Not all of them are a clear utility upgrade over what you find in TT - which is fine.
I didn’t say it would be easy, but you have a way to do it. I understand that you guys want to just point and click with it one a 4-second reload.
I think a reasonable request would be to ask the ammo to be flipped 100% to 80mm HEAT to allow the stug III A to lean fully into the infantry support element. But why should a 4s reload infantry support vehicle also become a highly competitive AT-platform? Why not give 115mm to all the short barrel 75mm guns as well?
The person who started the poll really ought to push the post to go viral so more people can see it.
This suggestion would absolutely give the StuG III A a proper selling point.
It’s way better than just fixing bugs or small quality-of-life tweaks.
How come it’s getting no attention at all?
Looks like they made enough money off the Victory Day event.
They’ve got no incentive to give players good rewards anytime soon, and probably won’t have any long-term plans either.
I wish you and those like you, who destroy tanks from the sides at the training ground, to play at combat level 5, using PTRS and T70, they know if they can destroy the Tiger II tank.
.
Your suggestion is utterly absurd. No tank will wait for you to ram its side when the map is teeming with infantry. Also, your suggestion of firing at a straight angle at 75mm armor means the KV tank only needs to position itself in a diamond-shaped position to avoid any penetration. The damage from HEAT rounds is negligible, and the KV kills you with a one-shot, leaving you no room for error.
Following his logic, I could even say the Sherman’s AP rounds with 108mm penetration can punch through the Tiger 2’s side armor. But can you actually pull that off on Enlisted’s small maps? Only if the enemy lets you do it on purpose. DF knows this full well, that’s why the Hellcat got dropped to BR3 since there’s no room to flank around for big side shots on these compact maps. All tanks end up fighting head-on instead of engaging from the flanks anyway. What’s more, my Hellcat dies even faster than the Sherman right now thanks to its open-top design.
I’m also incredibly angry that the PZ3N tank was moved to rating 3, including the premium Tunisia tank, and half its ammunition was filled with armor-piercing shells with 50mm penetration, which apparently serves to explode on any hit. Needless to say, this is useless. But they still haven’t changed anything in two years, despite plenty of complaints about it.
There have been suggestion posts about this ages ago bro, and similar proposals for Japan have already been approved long before.
Remember back before maps were merged? The Type 2 Ho-I already got 90mm penetration HEAT rounds back then, way earlier than the Panzer IV F/E even had access to such ammo. Later on, all suggestions about adjusting Japanese tank shells were smoothly accepted too.
It’s been half a year since I finally got the StuG III N. I just can’t figure it out. If all these changes got greenlit for Japanese vehicles, why can’t the StuG III N, another Axis tank with a similar role, get the same treatment? I even just saw a suggestion thread for buffing the G41 that was also posted half a year ago.Pz.III-N Ammo. Remove The APBC Shells And Make It All HEAT Shells
Nah, I reckon it’s mainly just DF being lazy. I’ve no idea how many Soviet-related suggestions ever get approved. It all boils down to their ridiculously low work efficiency.
scusate ho una domanda sono pricipiante del gioco da circa 1 anno. perche quando finisco la battaglia online e ci sono i risultati nella classifica il mio nickname e diverso??? mi stanno craccando laccount per caso??? per favore una risposta grazie a tutti
Oh, quindi è italiano. Puoi mandarmi una foto del gioco? Il tuo nickname è cambiato? Controlla la tua email per vedere se ci sono accessi sospetti da altri dispositivi e avvisi di sicurezza. Se non trovi nulla di strano, contatta semplicemente l’assistenza clienti, sono molto disponibili.
We might have to wait as long as a hundred days for this post to get a response. Suggestions about costumes and firearms usually get dealt with quickly, sometimes even the same day. I really wonder when these important proposals will be taken into consideration.