When will the balance of defence and attack be balanced?

Why can the defence have unlimited manpower? Did they come out of a different dimension?
1000 v 1000 It’s difficult?

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the defenders must hold onto a point forever, the attackers must only take it once in which case they get additional reinforcements, if you gave attackers and defenders the same resources the attackers would win almost every match.

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Add in a lockdown timer.

Get rid of additional reinforcements.

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I do not know what you are asking for, we have a timer that counts down before you can start to take a point
so what a timer that counts down after that and you have to take the point before the timer reaches zero

If the attackers don’t take the point in a certain amount of time, the defenders win. If the attackers manage to take the point before the lockdown timer hits zero, then the timer will restart.

25 minutes, the battle is ended before that 99% of time, imo should be lowered to 10 minute

so how about my suggest?
are you forwarded it to the developer?

Isn’t my job

Ideally, you want a match timer and a lockdown timer per point. Rising Storm 2 and Red Orchestra 2 do this very well.

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Yea, we have just a lockdown timer of 25 minutes if a CP is not conquered, i know is not a priority but this would be a nice QOL

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not you job? fine
so i can call who forwarded it to the developer?

You need wait a helper to see it

Also I tell you dev are already aware about this, if you use forum search there are tons of similar topics talking about this already

Well if you read I’m a moderator not a helper

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Okay
Thanks you answer
I just think we need a mechanism to establish a positive feedback loop between players and developers, which can be a weekly report or a developer diary.

This would allow attackers to just win by roleplaying sniper elite and spamming arty on the point without the need to do actually do the objective. So please no.

so 25 minutes from the start noooo, how about 10 minutes gaining 5 minutes per point taken

This is why i love confrontation.
Most equal gamemode.

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Each time a cap is conquered reset the timer to 25 in invasion and confrontation, in assault and destruction you need conquer/destroy both for reset it, in conquest never reset

In train mode reset Wen the train pass the checkpoint

if you are giving defenders and attacker have the same resources, then 25 minutes per point is far too much as most games are under 50 minutes