- Frag Grenade
- Molotov
- White Phosphorus
- Explosion pack
- Impact Grenade
- None (WHY?)
I wish there were a reason to take any other grenade than the explosion back. AT capability on any soldier is jsut too good…
I am still a larper, and if someone went ahead and looked at my line-ups they’d see that I am mostly using frags anyway. But that is me deliberately going against the META…
i take molotovs for ap and just use tnt charges to kill tanks
Regardless of what is most meta I also like molotov best, followed by impact. The game is too fast paced to be cooking grenades all the time, the solution is grenades that you can just let fly.
Molotov is great because you can still deck a tank, plus it has more lasting impact than a frag. Even if it kills no one directly it gives you time to shoot them while they de-flame, and serves as area denial for quite some time, as well as some cover.
That’s just my playstyle, your mileage may vary.
i more use the molotove to be area denial/ infiantry slower and reserve ant tank for tnt charges
Yeah, i rarely have luck with tnt, usually getting popped before i get close.
I have a sort of “interesting” grenade setup, i guess.
My AT squad guys have molotovs for versatility between tank and infantry, since they already have an AT weapon. AT guys in non-AT squads carry expacks for multiple AT options when you’ve only got the one guy available (and AT mine).
Assaulters have impact and molotov – impact for initial assaulting of a building, quick toss and rush in, and then molotov to act as “barbed wire” on the enemy side once inside to hold and tick the objective.
Engineers i usually have molotov, frag, and expack, because they are utility guys. Also AP mines.
And so on, and so forth.
Please buff smoke lol
Bruh. I feel bad that smoke isn’t even on my list (i do have a few guys with smoke, only because they were free grenades and I haven’t replaced them yet). I WANT to use them. As an engi fan and proponent of support roles, smoke should be right up my alley, but it’s never helped me win an encounter. And on the flip side, only maybe twice has enemy smoke affected me (and only me, not the whole team, and not the ultimate match result), and just kind of felt like grieffing (like when my plane gets shot down and i ignore the team to build an AA gun to shoot down my shoot-downer…)
None.
I don’t like spending the time it takes to cook them and throwing them without that is useless… and considering they heavily nerfed impact nades they aren’t worth using.
Sure it can make enemies change positions but they could just as easily switch themselves and as you are pulling out the base they kill you.
Otherwise explosion pack for when you find the unsuspecting tanker.
Gotta be explosive packs, can destroy any defenses, APCS, and some tanks. And also is qble to be equipped to everyone
Used to be impacts but now it’s just Explosive packs. If I feel fancy I’ll equip an engineer with a big grenade pouch and outfit them with two explosive packs and a frag or a White Phosphorous. Generally though it’s hard to use three nades before the soldier dies so 99% of my troops have only 1 explosive pack equipped as it’s the most versatile.
I only carry Explosion packs
I used to carry explosion packs only but nowadays i almost exclusively use frags. It is mostly for immersion reasons even if explosion packs are more useful
I have my engineers and half my assault units in my assault squad equipped with explosive packs, the rest ha e grenades. Besides my medic which have a smoke grenade
Right now its explosive packs. Chances of encountering APCS on random corners of map is too high, not to mention blind tanks.
Been playing with frag grenade for a while but for some reason they haven’t satisfied me even when I use them against bunch of dudes in narrow places.
But my heart still missing impact grenade, I still remember how it was capable of blowing tanks lol.
This is the way