this come for some topics i alerdy discused, but i organized here because i thick it is conected to each other. and come very handing whit the fact everboby complaing about bombers being OP. maybe in this brainstorimng come something usefull
We have the tanks, period. how have a HMG, armor and motor. sounds OP? of course not.
then you have a HMG nest how is exposed to snipers (so they able to silice the HMG), how have 0 mobility, whith is very bad. and need be build. (also they angle of fire may be very fucking limited compared the the tank HMG if devs what so)
the question is, will be OP if build by any squad? good question. maybe for not spawn then everwhere, so must be build by engenier squad.
the point is whith those Monsters, we can have one less AA. and make it have ALOT more ammo. AA require tons of ammo to do properly anti air role. 10 bullets more 40 bullets (if not mistaken) is VERY little for AA role.
AA must have at least 50 rounds loaded, and 500 rounds to reload. extend the reload time (to not be OP). there where AA guns around 10000 bullets at WWII, still i not agaist use it agaist infantry, since i am a hardcore gamer, and i don,t care. still more ammo will improve the anti infantry capabilitys of the AA gun. what is dangerous. but in my opnion necessary to take aircraft down.
another important sugestion is that engeniers get new stationary weapows has the player advance in capaign, because one thing is making a AA firing to rifle squads, another is AA firing MG42 and MP44 soldiers (i know sturmghewer is not in the game YET), how can fire back prety whith same fire power.
for exemple, a hipotical beguiner engenier squad how got a very tiny anti tank weapow, maybe no AA, and a HMG how warm up quick, but get some sirius fire power has the campaing advance.
a more advanced engenier will got some sirius Stationay weapow. how this works? (make it choose has you choose tanks and planes)
so. I think it,s very interesting have this sistem in engeniers squads. both for realism (since russians and americans got other stationary weapowns), good the devs, more things to us buy. and will flexibilize our arsenal prety alot. make it more easy to nerf or increse it fire power.
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another thing, i also debated here in the forums, is how we put bots work to build fortications,stationary,etc,etc. we actualy have the build order pressing X whit the hammer, but the bots not actualy do it very well. so a simple thing is add a message (thats right a message) that you sucessifull assinged the order to the engenier. so you place the order press X and assing ONE engenier.
if you press again, 2 engeniers. aiming the construction will show how many are building this point.
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Even if they where stationary weapows they must Move, yes. that,s right. crew whith TWO crewman and then by muscle. they can move VERY slow, but enough to get a better angle of fire. what will help, if you builded in bad spot, or if you are prepering to defend from other angle.
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people love dog fights, and we actualy need then, it,s not a matter of only fun, it,s a matter of not having bomb raining all time, so make a fighter slot always reedy, so the team ALWAYS able to deploy a fighter to make the bomber at least pined to evasive manuavers all time. what will decrease they acuracy considerable. another thing is, give more score for people blowing up the aircraft, it,s quite very low rewarding and that encourage people of firiing AA in infantry.
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Helmets, and prone protection has a topic o builded very well debated. it is interesting you move to this topic to see more details. but it is about a armor slot (helmet slot to be true, athough later in campaing you get boby armor whit existed in WWII but very rare and quite not fuction agaist rilfe but very agaist low calibre SMG), the helmet will cost 1 bronze card, and will give protection agaist explosives making you get less pinned, and wile in prone will decrese ever more the damage of explosives.
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I am not agaist bombers get teamkill. it,s war. whit all the sugestions above. AA more ammo, HMG to fire infantry so AA do it,s job agaist infantry, Helmets, Prone protection, compulsive fighter, and new stationary weapows. sure it will be no problem to stay the bomber has it is. has long we have the means to take it down.
COUTER IT NOT NERF IT. guess you guys undestood the moto. they are alerdy somewhere loose in the topics, all the shiet i posted here. just mixed it up because got conection to a problem everboby complaning. the bomber being OP.