Quick little topic where I want to ask everyone to write down the 3 things you think the developers should change in order of importance (1 high, 3 low). Any additional info as to why is welcome but not required.
These are my points:
1: Progression
Why? I would prefer a more skill based progression over RNG-based progression.
2: General weapon balance
Why? With the last major update they drastically nerfed gun performance but left some Russian guns as is, leading to unbalanced gameplay
3: Engineers
Why? Currently engineers are the silent meta, where using them will lead to a much higher win chance for your team. However, generally this leads to lower XP gain than spamming with SMGs. Also MG nest OP.
I’ve been talking about pretty much all three of these since I started playing and increasingly since the major update.
Regarding progression, I find it boring now tbh. You are at the mercy of Enlisted gods and I don’t like it. I had an abundance of explosives before the update. I can’t remember the last time I got any of those since the update.
The devs stated that some of the German weapons are place holders. This would have been understandable for an alpha but now that it has moved to beta and is payable for, it does not make much sense to leave the weapons in the unbalanced state as it is. Germans have 3 rifles that are pretty much the same. All three of them inferior to their Soviet counterparts. And a lack of semi auto rifles and a shotgun. Two class of weapons that I absolutely loved during the pre-reset campaign. The German rifles sometimes takes two hits to knock an enemy when fired from distance. Never encountered that with the Soviet rifles.
Regarding engineers, been talking about this since the update. The MG nest was an unnecessary inclusion. The maps are too small for a weapon that can fire practically non-stop. There are only a couple of ways to take them down. Explosives help, so does tank. But without proper communication between squads, this is very difficult. Especially in open areas like the first point in invasion mode or in capture points where the enemy have a direct line of sight from their spawn point to pretty everywhere else on the map.
3 and 2 is higher priority for me. Those are needed for the immediate balance of gameplay and make sure that the player base is motivated enough. While the progression requires a complete rework. Potentially changing the core parts of the game. I’d give devs the time to change and implement this right.
Progression.
Linear progression and fully random rewards are just boring.
Weapon handling and stats (especially for automatic and semi-automatic weapons).
I’d prefer to see this aspect recreated in game as realistically as possible, with balance being achieved through other means (map design, objectives, etc.).
Lootbox system (Logistics).
I’m on for anything else than a lootbox system.
Weapon balancing.
It was only till recently when saw the scale of the nerf German SMGs got at mid range.
Better spawn protection/map design.
It’s really easy to lock spawns of enemies using tanks & other recent added means to completely lock one
or even two.
The rest is very much very dependent on the first point to see how they could be polished.
That’s what I’ve been opening. I don’t see a reason to open the others. I’ve had more success getting SMGs from those crate than the dedicated ones.
And any other weapon you get can be used for upgrades. So… Don’t really see a reason to open the chapter crates.
I think AI needs to change the most. Your squad members will 360 no scope players at long range, but will just mill about when someone comes around the corner sniping them off one by one.
This is a issue for both sides. On the one hand it is really hard to get out of a spawn when it’s camped, but at the same time, you can’t exactly walk into a spawn to take out a MG nest, tank or mortar squad that’s hiding inside the spawn protection zone.
AI intelligence does scale with the ammount of stars a soldier has. 0-star soldiers are really dumb and ignore down players but veteran ones are capable of shooting those downed players, as an example.