What do you think about '1 player 2 rally'?

I believe this existed in the game in the past. I always try to build rally points, and 1 rally point is not enough to help the team win. Do you think about bringing back the ‘two rallies per player’?

If this comes back, players who are willing to build good rally points will build two rallies, showing the team good spots for a pair of rally points, not just one rally point. This will help newer players know the power of two rally points, and encourage them to build one as well.
However, some might say this doesn’t change anything as the population of ‘rally builders’ will not increase. However, this change will allow rally builders to have more influence and win the game.

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I feel the Pain.
I rarely get a second player building them. and everyone uses mine.
either allow 2 or let me block mine so nobody else can use it.

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I wouldn’t be opposed to the idea, but let bots use them too.

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literally the most op thing in the game, and you want to be able to build 2 of them why? one is more than enough

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There are pro’s and cons.

Pro’s it would allow more experienced players to take more control in setting the victory conditions for their team, as well as provide a better option for fall back contingencies in the case of an effective counter attack where the forward spawn points are overrun. It provides a modicum of stability to the game and increases the margins of error where there are new players (or bots) who don’t grasp the tactical importance of spawn points.

Cons, it reduces friction an uncertainty in the game which is one of the aspects of realism in the sense that not everything in battle can be controlled or goes your way. The other aspect of this is more insiduous and is killing games like HLL, whereby the infantry effectively outpace vehicle maneouvre in the game, thereby making vehicles almost pointless, other than being situationally more resilient that a soldier, until a det pack carrying squad becomes available / spawned in. The placement of these “teleportation” pads effectively allows players to break down the concepts of avenues of approach as very soon the game degenerates into sleuth spawn deployment squads rushing all over the map to set up jump off points. The creeping grey zones were implemented to remedy this to some extent but its a cumbersome and cheesy way to deal with the infantry teleportation problem in any game with a portable spawn point.

A middle ground had been discussed that rather than spawn points certain suitable buildings or map locations be captured and converted by said engineers into HQs whence from all things can spawn and effectively push from. These can be targeted and destroyed accordingly and will need to be re-established. The game can support a creeping advance approach where a map can be divided into sectors and each sector can support a HQ. So technically you can have fall back positions, but those may need to be defended or rebuilt if the enemy infiltrates and destroys them or bombs them once they observe and identify such a location.

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Thanks to your comment, I could tsee why Darkflow doesn’t allow two rally points per player. Letting two rally points per player might be overpowered. Maybe encouraging players even more to build rally points is the right way. What do you think will encourage more players to build rally points?

The existing system is fine as is. There is an unrealistic engineer role in every squad for this very reason - that is the accepted gameism for survivability or sustainability of combat in the game.
What remains is for new players is to grasp that and ensure that they remain situationally aware, and build spawns if they don’t see any around them, or better yet, build one anyway to provide for contingencies. With 10-15 players per side, that will still amount to a lot of spawn points, noting that not everyone will have engineers in their “current” line up either by choice or by unlock / progression mechanisms.

People are forgetting that the reason some people are suggesting two rallies for one player is due to either that the team you are matched with is newbs who doesn’t even has engineers or simply too incompetent and have the IQ to build one. Rallies can turn the entire match, and in this case, many matches are often one of those “we have 100 players in our team but only 1 rally because no one else is building” scenarios.

I mean, if we think that all 16 players are rally building, which makes them like 32 rallies in the map at the same time, that would be bad. But come on, in reality, there’s only 1-2 players building rallies in each match. That’s the reality of the game, not by paper or not by theory. It’s the reality we’re facing since OBT.

I mean, I know that one guy being able to build two rally ‘sounds’ bad, but in practice… Well. In a game where somehow you have to do everything by yourself in 75% of your matches because your teammates are just too incompetent to even mark or remember what their objective is or what game they are playing…

It’s not that bad.

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thats the important thing, you can see how many active players you have in your lobby by just checking how many players spawn in main spawn even tho you have rally everywhere.

AI needs to use rallies

in 1 out of 5 games i maybe see someone building rally points besides me… it is like people dont even know that engineers exist…

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Exactly. Hell, ten rallies per player? What sounds so outrageously broken will have the expected, not so impactful result because it would only be one guy building everything because No one else would.

No! player have to learn to build rallypoint and ammobox, not hope they have MacGyver in squad for build everything for them

No, 1 is good, and why would you want to use 2 when your allies don’t know how to use even 1?

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A bit more I.Q. would encourage them .

If there is less than 5 people with any engineer score in a match, then You should be able to build 2-3 rally as team’s only engineer.

To people complaining that this would be unbalanced, most matches are one sided because there is often 4-5 engineers in one team, while 1 in another.
We all know how important they are to victory.

So in team with many rally points - 1 per person.
In bot teams You should be able to build 2-3.

There were many suggestions to make people build more rally points, making bots build them, making building orders easier.
But only change we got so far was a 70m no rally radius change that was so bad it was removed after a day.
So i’m not very optimistic here

I rally per person is fine. But we need more people to actually place the fucking things. I just had 3 matches as the Allies on Stalingrad, and I was the only person placing rallies. Beyond frustrating.

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Being the only guy that build a rally, and not be able to spawn beacuse useless teammates spawn on it all the time, fight near it and get it destroyed really sucks.

That’s why i don’t play much solo anymore, most of matches You give up seeing 0 engineer score across the board.

At least i could larp as engineer pacifist and win matches with only building

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