They put themselves in a Situation where they need to add new content for the game so they should add more campaign levels right? But the battle already ended by this point… So what we do?
“Break” history and add historical inaccurate stuff or make new campaign.
Every campaign they gonna make is going to cost them a lot more than just production and servers cost it won’t cost them a lot in Money this moment but it will kill the game at the end…
One of the reasons I was and still very against adding smaller campaigns…
good thing that you brought which i forgot to mention.
most of those late reward at level 28/29, ( like the radio squad, perhaps engy, and defintly normandy tanks ) should be much earlier. wouldn’t make much sense to unlock heavy tanks earlier for than just to get a medium/lighter ones.
i think everyone could be " ok " with it, understanding that it’s hard to balance things considering the asymetrical aspects of real life tanks and sometimes, missing it’s equality in both factions.
but it’s getting ridicolous and not fun. the “greatest” example is the jumbo, or, in some ways, the PZ III B. both have no reason to exist in such a game, they just ruin the experience. ( or get the experience ruined )
Well what you are going to put in the jumbo place (don’t answer the question…)
The game has the same problem WT has.
The campaigns are basically a fire, fire YOU MUST KEEP GOING.
Problem with fire is that it’s limited at one point you gonna run out of wood (metaphor for historical accurate content) so you gonna start burn other stuff (historical inaccurate stuff) or stop the fire?
And start a all new one you need to work full day to light up.
And you can’t use old wood (old content) to fill the new fire because it’s already used.
The IIIB is at least justifiable from a balance perspective. The jumbo is there to solve a problem that doesn’t exist and cause more problems in turn. Not to mention the panzer IV added alongside it isn’t equal in any way and just seems redundant.
I’m still of the mind that German teams in the greater scope are mostly incompetent and couldn’t kill a tank even if it had no armor… because they can’t looking at the T-26… but the Jumbo is disproportionately better.
as such, operation market garden, battle of the bulge, stalingrad, leningrad, kiev, many and many others well known fronts are available. so i don’t really see why the devs should burn their game quite quickly.
it’s a dumb idea. everyone is noticing the potential. which it’s a great advantage among some titles, lose it, would be like biting your own tongue.
I agree with this, they should be much earlier, tanks are placed evenly out so far from what i can see, I also think having an extra fighter squad might make the campaign a bit more convoluted, especially with all this “trooper II” etc
WW2 IS SMALL FOR VIDEO GAME WITH GRIND
It isn’t small for battlefield v or hell let loose or any other game without grind but it’s super small for game with grid
The all system would be fine without the grind because people would just play to enjoy the game but that isn’t profitable and isn’t going to keep the game alive for long.
With every campaign you add you have less players.
And again WW2 wasn’t so big (at least not in video game Dimension (with grind) which is very different to normal game or rea life) it’s very complicated Situation where it’s or dropping historical accuracy or dropping the game overall.
debatable. we pretty much covered this aspect well enough. and needless to say how pourlyperforming that tank is.
stock it’s far from questionable. not even worthed to be upgraded.
undenayable there.
i don’t know, as far as i experienced, it can be penned by any tanks ( frontally ), included m5s. so i guess it is somewhat balanced. although, it suffers from bad modelling, so sometimes survives from questionable shots as well.
weather this is somewhat truee, the thing is about to give ability to everyone to face based on skills, like, the jumbo issue, it creates a huge disavantage. on a 1v1 level, if both tankers are experienced and good, the jumbo will win the majority of encounters because it’s on a well armored vehicles.
the same could happen if tigers or panthers would be a thing. and that is not fair.
How you gonna make the battle of Moscow interesting and keep it alive WHEN Stalingrad is available?
If you keep campaigns historical accurate, keep adding new campaigns and try to not add Recycled content (people won’t grind campaign that is just fully recycled content or even mostly) it’s literally the game of this snake that eat apples in small box to grow.
While that would be true in War Thunder, Enlisted is a different animal. While the Jumbo is a massive force multiplier, the tank limit means there’s very little force to multiply, and you can catch it with its pants down much much easier than you can in War Thunder.
That as well as the linear layout of invasion and assault mode means they get caught in predictable funnels often where they can be trapped or ambushed easily.
But all in all it’s beside the point. The jumbo doesn’t belong in Normandy but it isn’t unkillable like German mains preach.
New radio op squad-- yikes. Artillery spammers are going to start running 2 radio squads back-to-back and Fortified District is going to turn into turbo-hell. The AVT was pretty fun to use in the Berlin test, I’ll probably start replacing SVTs with them.
Bomber II squad is fine, I guess. Using the anti-tank rifle over an explosive pack is really just for style points, though. Maybe I’ll try to shoot a plane down with the PTRS-41.
The new tanks, whatever. I’m glad tankers have some cool new coffin designs for when I toss an explosive pack their way. And if the T-50 is really too hard for German tanks to kill why don’t the Stuka pilots just learn to play? I’m begging them. They’ve got so much firepower and yet I can pull a better run in a Yak 80% of the time.
As for the premium squads, I still don’t see the point. Oh boy I can pay money for a squad that’s worse than my Engineer II squad!!
PTRD and PzB can easily snipe tanks from across the map, huge advantage over explosive packs.
But now that you mention it, the GzB will probably have a lot less range than the rest of them will. Probably on par with Normandy AT weapons.
Considering the lack of armor on most Soviet tanks, the PzB might be the better choice yet.
it doesnt help that the Johnson riffle is going to be premium and its semi not full auto the us never used the semi much but did use the light machine gun variant
Very much “meh” all round - poor choice of tanks except the Moscow P3 (and yes ther WERE P3’s everywhere - you can expect to see lot of them n all German armies!) - ther were no T50’s at Moscow, and no M24’s at Normandy.
Real shame - this game has great mechanics slowly being screwed by weird weapon choices and an overly restrictive weapon-per-level progression system.
I just feel like the Moscow maps (with like 2 exceptions) aren’t big and open enough for that to really come into play. If I could bust out the PTRS in Normandy I’d do it in a heartbeat but for Moscow all I feel I need is a trusty pack of dynamite.
Only vs Soviet and German tanks with paper armour - so T26, BT7 and P3B - everything else they struggle against - although german ATR will kill off T28 crew 1 at a time if they are given enough freedom - but only at short range.