Weighted system for choosing game mode

In an ideal world, there would be enough players across all the BRs and all factions so that we could all select which game modes we want to play. Unfortunately that isn’t the case, but I think we can still do better than the current system

How about we let players like/dislike certain game modes? Similar to how we can dislike specific game modes on each map, but this would just be the game modes and not related to the map pool.

From there, we queue up and match players normally. Once a lobby is formed, then you take into account the players’ liked and disliked modes. You can do something like:

  • Each player that has liked a game mode = x1.1 likelihood that the mode is selected
  • Each player that had disliked a game mode = x0.9 likelihood that the mode is selected
  • Using the adjusted weights, roll to determine which mode will be played
  • Roll for map that has the chosen game mode (we could also have a separate like/dislike system for maps and apply the same weight system here)

That way we let players influence which game modes and maps they play, but without hindering queue times at all. Win/win right?

1 Like

I dont really understand why such simple as block game mode X should be this complicated.

Just let people decide very least what game modes they are willing to play and which not.

3 Likes

I want BR +/-0 and I want to know the mission (map) before ‘START’.

The Custom match queues are listed. I want to choose my battle from a list of Standard match queues that have BR +/0.

The current ‘START’ with match-making can stay but I want the alternative.

TY for your attn to this matter.

1 Like

I would prefer this too but I think the reason they don’t do this is because too many people would only be searching for specific game types, and that would lead to queue times being too long

A weighted system would still let us have influence without impacting queue times