Weaponized Kettenkrad - Rider Event squad

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so, long story short, i saw a recent thread that asked the introduction of the kettenkrad, which i would love to get. But that post suggested to introduce it as an APC. which i don’t really agree.

hence, why i am making this post/thread.
which tries to tackle a few things.

  • Be original / Unique
  • Be more or less Useful
  • Historically based
  • Save time

but, those words on their own, means nothing.
so here is my proposal on how i would like to see it’s implementation:

The kettenkrad

https://www.artstation.com/artwork/OmLQ4k
image

it doesn’t need it’s own introduction, as most know it across the globe.
but, in short, the kettenkrad as the german name implies. it’s an halftrack bike.

now, in enlisted, this vehicle would be ( or… should be ) different. thought not being faster than the KS 750 or the BWM 75, it would make up for better off road traverse and speed compared to the other bikes.

which mobility off road can be a plus across most maps. given how sometimes, streets are cluttered.
next point;

Armaments

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what you practically never see when it comes to the kettenkrad conversations, and threads, is how most of the time no one really talks about it’s armaments. And only always point out the hereos and general depiction of a kettenkrad.

but probably what most don’t know, is that the kettenkrad had a varient with machinegun mount, which had a machinegun for self defense. giving it an edge over a normal kettenkrad with no guns often depicted in most games.

More Pics

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as such, it would be innovative and cool, if the enlisted version could implement a kettenkrad with the historical mounted machineguns.

either a common mg34, or, a mg42.
i’d go for the latter for diversity. but i’m not personally opposed to either.

Crew

much like the soviet event, or premium riders squads, such will come with 2 riders, and one event engineer.
that can pretty much place down rally points, or emplacements. at the cost of specializations unlike the TT counterparts.

The Units


now, historically, the kettenkrad was designed for airborne units, and later on, widely used by the army. such as gerbirsjeagers and mountain troops.

so, in theory, it could be given to the much less represented jeagers.
( considering that only one squad has jeagers uniforms… )

which ties with:

Cosmetics

Now, while it would be cool new cosmetics and what not, it’s rather not necessary, and as to save time, we could reuse existing pieces. or better yet, using unused items that have been sitting in the editor for ages.

matter of fact, not many knows, but we can recreate an actual gebirsjeager look :
image
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which was added a long time ago, but never utilized. as such, could be finally brought to the base game:


( there appears to be a green version too hidden in the textures files )

or, basic luftwaffe paratrooper cosmetics with the correct blue undershirt ( rather than gray ):


and can be similar to others already existing event paratrooper squads customization. since most share the same items.

Why?

well, while i understand that i am in the minority as far as riders type 1 ( which yes, rider type 1 doesn’t mean a whole lot of sense right now that there are no riders type 2, but that’s assuming and given for granted that we will finally get jeeps and what not ) for preferences, and that most people would like more the afromentioned type 2 with jeepts and what not, i still think the kettenkrad could be a valuable addition to the battlefield due to being an event vehicle ( aka, having the engineer benefit and hopefully, better off road traverse at the cost of speed ) this can bring such an iconic vehicle to enlisted.

kinda like the PTRS soviet bike being an event vehicle.
i don’t recall many people asking for that, but it has it’s niche and the kettenkrad being more widely known in a ww2 game.
which enlisted in theory, still is!.

but that is all.

P.S. i kinda would have loved to make this thread more detailed, but with the time i have left, is proving to be challenging.
and… from the look of things, people don’t usually read for too long either.
so i tried to make it short and coincise.

18 Likes

EDIT.

i forgot a key detail.

as for the ammo boxes that most bikes have, perhaps it would do by just strapping 2/3 bags on the side…

alternatively, a trailer could be used:

image

but that may take more time than is worth truth be told.

so i didn’t fully covered that part.

7 Likes

Man imagine if DF release all the customization option instead of keeping them in the editor…

7 Likes

not only that, but it’s rather incredible how many combinations can be made.
talking about textures, different colorations, and more.

though, truth be told, combinations may be redundant.

But as far hidden items goes, there are easily among 30+ cosmetics that are still in the editor, but were never given to any squads over the base game. Ranging from hats, to unique tunics and/or camouflages variations

and technically, even more if we consider cosmetics locked to premium item for a single squad etc.

2 Likes

I prefer standard issue content to be more “generic”. Like I’d be a little peeved that every single Kettenkrad would be a Gebirgsjager unit. Obviously they used it too but they werent the only single ones

well, i disagree.

because most of the customization does cover standard uniforms and mostly HEER uniforms.

so, if you don’t like with what they come with, you can always change them.

which you can’t do the other way around.

and i am fairly confident euthemya or the CM stated that luftwaffe were considered event / premium material ( for example ). meaning, it will be much rarer for said uniform to be available in the standard customization due to demand.

4 Likes

Yes but I can be a bit of stickler. I would know the unit insignia is Gebirgsjager :sweat_smile:

I would prefer we have completely generic units like German Riflemen Squad #1 and we could customize them however we want to be any unit we want. I know you’ll say the same thing can be accomplished right now…but like I said that tinnnnnnny little unit insignia will bother me because I will know it is supposed to be Gebirgsjager

I literally make my loadorders chronologically, I willl quit matches if I have a gun or vehicle made in 1944 and I get a map in 1943, I only give blue pants to the actual NKVD units, I would only give the Johnson rifle to the (few) US squads that served in the Pacific because only the Marines occasionally used them. I like to be a bit historical and immersive

1 Like

some cool pics NSU HK101 Kettenkrad with trailer Sd.Anh.1

would be cool if we could store weapons that teammates could use

4 Likes

Erika is right: developers should grant completely open access to the editor. If they cannot spare the time to personally create new historical unit models or character uniforms, third-party players could easily step in to assist with their development and refinement—rather than the current situation, where tasks pile up into a massive backlog, and it takes a year or two just to fulfill promises made the previous year.

3 Likes

absolutely. L. O. V. E this idea!!!

2 Likes

Do you think that the introduction of motorized infantry, vehicles with machine guns, and armored personnel carriers like the Hanomag are much more suitable for our game and that players want this much more than the “saboteurs” class?

2 Likes

silly me. how thoughtless of me to think otherwise :wink: :upside_down_face:

3 Likes

I would really like to see the introduction of armored vehicles for infantry; they fit much better into the setting of our game. I welcome any discussions on the introduction of this type of equipment.
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3 Likes

as the first one proponent and supporter, always wanted to see these in enlisted.
though… it’s taking ages for them to be implemented.

and after enough time, just last year we received the APC.
so here’s hoping.

plenty of content too.
sdkfz 222s, sdkfz 232s, 221s, M3 scout cars, Ba-armored car series, jeeps, and much, much more for all mechanized needs.

credits where it’s due though, almost no game that is about ww2 has drivable motorcycles ( side car ones that is ).
so props for enlisted in that.

but yeah, bikes from what looks like, are a bit of niche.

4 Likes

I consider the introduction of APCs and mobile rally points to be the best mechanics ever introduced, which positively impacted the game’s meta. Guerrilla units also turned out very well. But rocket artillery is probably the worst piece of crap.:sweat_smile:

That’s why I think that armored personnel carriers are needed in the game as much as possible.

I would also add that it is very important that the motorized infantry has at least five crew members; motorcycles are very weak precisely because the crew consists of only three soldiers.

i disagree.

motorcycles are not meant to be used as blunt force to throw at the enemies.

it’s a tool that requires more strategy and logic.

it’s mostly for reconissance and stike when the opportunity arises from the sides.
or, mere placing a rally point from the sides.

wait for a squad to pass by, and mow them from the side or behind.
place anti tank traps in the path of tanks ( though requires map knowledge )
expose the gunner when firing, and change position every 3 to 5 kills.

best yet, deal with any vehicles through premium / event engineers placements.

makes wonder each time.

but i understand it’s not a class for everyone.
hence it’s fine having cars or vehicles with more than 3 soldiers.

regardless, works in favor for everyone by having more.
and hopefully bring a more based ww2 experience for mods.

3 Likes

On the Berlin map, where the capture point is on the Bridge, there’s nowhere to go. :sweat_smile: I’ve probably played hundreds of battles where the unfortunate Soviet players couldn’t break through this bridge.
On other maps, debris is often a nuisance; if a car were used instead of a motorcycle, it would handle the off-road conditions better. And increasing the number of soldiers would make the squad more flexible in terms of assaulting points. At least that’s how I see it. I think there are plenty of options for implementing vehicles.

bro then literally make a post about this?

U can’t sidetrack a post by making another post?

conversely… on Tunisia maps / open Normandy maps / even Stalingrad maps which are open a motorbike can build the quickest rallies to flank with. What’s that saying… a bad workman blames his tools?

1 Like

asbolutely love the idea. much approve!

1 Like