Weapon progression

Instead of having several different variants of the same weapon on campaign progression, make it so that there is separate experience fore using a specific weapon. For example you have two variants of the M3, instead of having two of them on campaign progression, make it so that you unlock the other varied by using a variant that is unlocked on the campaign tree. The same can be done for the Tompson, where you can split variants up with the 20 rd mag, 30rd mag, 50 rd drum and possibly even the 100 rd drum. This would allow players to feel more gratification when using a specific weapon as well as speed up the incredibly slow campaign progression.

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Not a bad idea to separate weapon progression and modification from the campaign and build it out a little (could have its own tab in-game). Feels like it would be a natural extension of the existing campaign.

(Please let the 100rd drum Thompson have horrendous recoil, handling and reload speed.)

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