Weapon Balance

  1. Semi-Auto Rifle Balance
    There is no point for the semi-auto rifle right now, the M1 Carbine vs the Garand

M1 Carbine 2-3 shot kill: 15 bullets = total of 7 kills~ for a clip
Garand 1 shot kill: 8 bullets = 8 kills
The only time I really find the M1 useful is when I turn the corner and hip spray, but that’s the same with the Garand, I’m just exposed for way less time.

Garand: Low recoil
M1 Carbine: High recoil
The numbers seem to be completely off for their recoil or possibly switched as my 3+ star M1 has more recoil than my 3+ star Garand

image
Goes up to the neck


Jumps to the head, but is supposed to have less recoil ???

Right now with every soldier but assault, you’re INSTANTLY replacing the 2nd tier semi auto rifles as they have the same kill potential

The big issue is a hit power of 10 is all that’s needed to down someone.
So Garand
12 @ 10m
9.8 @ 100m = 11.27
8.0 @ 200m = 9.2
If it’s a curve fall off that means the 4 star Garand can 1 shot at 160m~

Lets compare that to a bolt action now
14 @ 10m
11.5 @ 100m
9.4 @ 200m = 10.81
7.7 @ 300m = 8.85
It will generally get a kill at 240m.
So a 4 star Garand has the general kill power of a 1-3 star bolt action. This makes running the standard bolt actions really pointless on any infantry. Without zoom it will be hard to land your shots at the 300m+ range.

M1 Carbine 4 star, the only time the 15% becomes useful is at the 180-220m range because a 2 shot range.
200m @ 5.29

So at 200-250M range the carbine would pull ahead if it’s recoil wasn’t so much higher, and a single bolt action would take them out in 1 bullet.

IMO the 2nd tier semi-auto should most likely be an instant kill at really close ranges, right now at the general range you will use it is a 1 shot kill, Just being the swiss army knife of guns (1 shot up close vs SMG’s, 1 shot at medium range vs smg/bolt action, 2 shot at ranges bolt action is 2 shot, Bolt actions really only have that 160-240m~ range of being better than semi-auto rifle.

I feel the semi-auto should be a sharp drop off so
SMG king of anything past 10-100m range
Semi Auto, king of sub 10m and past 100-200m
Bolt is the king of 200m+ range

Right now it’s

SMG Alright at CCQ, but not as good as the Garand/SVT/Geweher

M1 Carbine, worst in every way but at this weird 200-260m range where it is 2 shot like garand. But suffers from higher recoil.

Bolt Action, Compared to the Garand: At the 10-160 range the garand, at 160-240m range it’s better, at 240M+ it goes back to the Garand since it’s semi-auto and they’re both 2m range.

  1. The great grenade Issue
    Run TNT? You good
    Run Smoke? You good
    Run Motolv? Eh okay maybe you want to kill the engine for an easy instant tnt kill? Maybe run 1 in a squad
    Run Frag? Worthless, run TNT. You are kneecapping your squad.

Going for a close throw?
TNT has the same cook time as frag, with a way bigger blast radius
Throwing over cover or into the Objective?
Do you want 5 kills, okay go frag grenade
Do you want 32 kills, okay go TnT

Oh no a tank is charging and way out of position
Frag grenade? Do literally nothing
TNT 1-2 shot it. Force it to move and have to readjust it’s aim.

Molotov is way to situation with 0 spread unless there is floral or wood, and even than it’s pretty much the frag grenade 1 shot radius. It’s really situational for it’s infantry use.

How I think they viewed it
Frag = Anti infantry
Molotov = Hybrid (Kills the engine forcing them to retreat, or if they stay they will need to repair or a single TNT will take em out right after.)
TNT = Anti armor

Right now its
Frag = Long throw, bounces too much, small kill radius
Molotov = alright for situational things, good for getting a tank to leave the area
TNT = The everything grenade, clears rooms and 1-2 shots tanks.

What are you going to choose, kneecapping yourself with a frag or TNT?

TNT does a good job of getting tanks to back off, but it needs it’s kill radius controlled (needs to have a lesser frag kill radius, BUT make it do high damage to units in the area 60-80% of their hp in the area.

2 Likes

i dunno about the recoil but weight is a factor and the M1 Carbine was desing and issued specifically for that reason (to be light and portable, i perosnally loved the M1 carbine in the closed beta now i’m kinda neutral on it)

Yeah definitely agree, my friend spent £5 on the game to give his infantry all garands and while he was mostly getting top place on the team with around 80-90 kills using the bolt actions and such he’s now sometimes getting 140 kill games just using his infantry, but nice post, very insightful.

1 Like

How it feels to be the only one who runs TNT

m1 carbine needs its recoil to reduced .

M1 Carbine has perfectly acceptable recoil. It’s a lighter weight weapon with a shorter barrel than the Garand, while firing a fairly large round for the weapons size and weight. It could be reduced just a couple of ticks, because the wooden stock that is used in game would absorb more recoil than the skeletal stock. IRL, the Carbine has more kick to it through the skeletal stock, which I own, than what my buddies Mosin shooting the much larger 7.62x54 has. So translating that into the game, with the wooden stock, I’d give it as much recoil as the Mosin, since it has the solid stock.

Do you have a modified m1 carbine? It only ever came with a wood stock from factory. Unless you meant you have a m1a1 for paratroopers. If it is the paratrooper of course its going to be less stable, wire framed folding stocks are terrible for controlling the weapon.

Issue is it’s just a garbage gun, that is worst than the pistol for it’s job. Once you unlock the M1 Garand 2 or 3 levels after, why try getting 2 consecutive hits, when you can down people in 1 shot. If you use it as a side arm… the pistol has the same 2 shot kill at the ranges where you can hip fire accurately with less recoil and you pull it out faster which is the BEST trait of that sort of gun. The issue is the SMG’s do it’s job better of long range fighting, the M2 is alright since it has a high capacity of 30 rounds but in all honesty compared to the FG-42 it’s still a shitty gun.

IDK most fun campaign right now is moscow, as it’s not entire squad of full auto troops.