fter the merger, this ghost thing has been completely rampant. It costs zero to deploy. You only need to throw it around like a can to effectively hinder the enemy.
It would have no ill effect if a soldier could only carry one, but in this game a player can carry 9 soldiers, which means they can deploy 9 anti-personnel mines in a short period of time.
As the number of players in each game increases, there will be more and more of these shit, and they are almost difficult to see with the naked eye. You have to be wary of enemies, so how can you have time to carefully search the ground?
There’s also no way to quickly deal with a large swath of anti-personnel mines, you need to shoot them one by one like a can before the enemy shoots the shit out of you.
I think it could be learned from Red Orchestra 2 that each player can deploy up to three anti-personnel mines, and if they try more, the previously deployed ones will disappear.
I also think Battlefield 5’s treatment of anti-personnel mines is worthy of reference: they were given a more intuitive visual effect (with two traction ropes), and they were also more easily detonated by explosives.
Anti-personnel mines should be weakened anyway