We should get 1 silver order for sending troops to the rear

Personally, I do not think that the bronze order reimbursement is enough. 5 orders for a 4 star tier 1 soldier seems way too low given it takes 36 orders to get them there, and it’s even worse for tier 2. 14 bronze orders for a tier 2 4 star soldier that takes 90 orders to get them there is not good.

My proposal is to instead reimburse one silver order per soldier sent to the rear.

With this system, the economy is cyclical. In this system, new players would have just enough orders to fill their squads with the soldiers they want from achievements, and would be able to expand them slowly using the trickling rewards the battlepass gives. Premium users would also have an incentive, they don’t have to delete a soldier and restart, losing the progress from the previous soldier to get what they want, and free to play players have a longer gameplay loop but one that is not blocked behind a paywall.

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This system seems intentionally aimed at those of us who have a surplus of worthless soldiers from before the academy change. They probably did this to prevent us all from getting hundreds of silvers in each campaign

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I can see that, but in the long term this system as it stands would not work very well in my opinion. Down the line for players that start the game with the new system I think a reimbursement of 1 silver order would be better.

Bronze order reimbursement is a good temporary solution for people with surplus but silver order reimbursement is a better permenant solution in my opinion.

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Very true. I hope for an increase as well

Yes, but why the fuck are they balancing this game around veteran palyers? What happens if I get couple hundred silver orders? I can’t do anything with them, cause i already got squads filled with soldiers, it wouldn’t brake the game, cause there is literally nothing useful i could do with them. Instead they fuck up new players and F2P players experience, that’s really useful for this game, which is already suffering from low playerbase in some campaigns.

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1 silver would be too much. It’s 1 for 1… there would be no need to have more than 40 silver per campaign.

But I agree the bronze refund should be higher.

This is a normal routine for them. They always screw over the newer players

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We are assisting to a WT economy right here… The snail had it’s word in this I’m sure.

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They’ll do the same for weapons too I’m sure. We will all have maxed squads with Thompsons and MP43s and they’ll have bolt actions on the few assaults they can afford.

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I don’t know if I can really explain why I want the increase in a concise manner, but the reason I think that is because in the previous system, the required bronze orders to get a tier 4 soldier would be way higher than it takes for someone to do that now at minimum and we were gambling to get those soldiers along the way so it would have been orders of magnitude more than that. Because of that, higher tier players have far less today than they would have had if they had begun with this system, I’m not sure how to explain

But this is exactly what I mean, a cyclical economy doesn’t screw over new players because it reduces the amount they need per campaign to the levels that they are more able to acquire. It also doesn’t give premium players an undue advantage because it makes their wealth become only a way they get more than they really need. In this case premium is paying for convenience that is not completely necessary in the way it is now

It would be too much because it would remove the need to grind in it’s entirety. Even I must admit it would be terrible for sales, and unreasonable. Heck, I’d spam the button just to obtain a random guy with high stats all the time, knowing there would be no cost whatsoever…

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new palyers have soldiers to ‘sell’? If new player started when we could buy soldiers with bronze orders i dont think there is reason to complain cause every bronze they spent they get minimum 1-3 back

edit: 1 silver back why there would even be cost to soldiers? buy 1 soldier with 1 silver, get ONLY 4 star soldier, sell it back for 1 silver, repeat until every soldiers is 5star. No need to even fullu level squads cause there isnt need to train soldiers… somehow this dont sound right…

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In that case perhaps we should always get 1 star soldier when we buy them in logistics, I think the random ranks for everything are currently just a holdover from the old system, not what they intend for the future.

I would say that silver should be given for experience, regardless of bronze. 40-50 thousand experience for 1 card would be optimal, you couldn’t get more than 2-3 per day even with premium account.
On top of that, the prices of tier 2 and 3 soldier improvements are overpriced.
36 - 1 tier, 96 second tier, 114 - 3rd tier Now.
I believe tier 2 is tier 1 * 1.5 and tier 3 is tier 1 * 2.
At this point, tier 2 already costs more than twice as much

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I suspect the high prices on leveling now are because there are so many veteran players who have amassed tons of bronze orders already and they are now trying to drain the economy

look for the same situation with the weapons as well…

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I’m not sure how I feel about this, maybe instead we get silver orders for campaign levels? I think a system like you describe would take away a great deal of the incentive for people to buy the battlepass. I like the core gameplay loop of this game, I think the dev team did an incredible job, and in order for this team to stay they need to generate profits to please investors.

If we talk about switching to xp gain, campaign levels in my opinion would be better because new players have a wealth of orders to spend that they gain early on, and higher tier players have an incentive to spend money on the game later on to pad their experience.

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You aren’t going to like my opinion, but it seems obvious to me whether I agree or not.
The executives (Shot callers) at Gaijin/DF have ALL the player data.
They know the % of new players who keep logging in after 1, 2, 3 or 6 months.
Of those players, they also know the % who at some point became P2P (Pay to Progress) players and how many days they logged in before becoming P2P.
They know the % of players who joined the game 3-6 months ago who still log in and still spend $.
They also have the player data for before and after each update that puts the squeeze on F2P players.
They know that a very significant % of players are fine with an almost 100% PVE playing experience.
I feel that we will continue to see improvements in AI, more fixes and enhancements to CBs and a continued squeeze on F2P players.
They give new players enough silver orders (mainly through achievements) and quick campaign progress to get some of them hooked.
“Pay or go away” seems to be the motto, a polite way of telling F2P players to “Fuck Off, we don’t need the freeloaders since most of our players are happy with PVE”.
I see it getting tougher for purely F2P long term players, not easier.

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I personally disagree, I think the current changes, like the people above suggested, have been made to squeeze the players with great deals of wealth in order to dial them back to fit them into the new systems. This isn’t something that you can really easily do without squeezing the newer players though which leads to free to play players struggling with these temporary measures.

Also, this is, in my opinion, one of the least predatory free to play games that I’ve seen. I’m not talking about right now, right now there are some problems but over the life of this game the dev team seems to be interested in making an enjoyable game for both free to play and paying players. Some examples of this are the high costs of premiums squads, the cost of premium being relatively low all things considered, the battlepass giving players back full embursement, and in the beginning giving free to play players a way to get any soldier or weapon they needed (bronze orders).

I think if we were to look at all that data, we would see that veteran players have insane amounts of soldiers and bronze/silver orders that they are not using because they don’t have a use for them. The devs don’t want people stockpiling those so they make these updates the way they have been in order to get these wealthy players to use some of their stockpile. Once they see the players use their wealth enough to get them in line with others, they implement more permanent solutions. These temporary solutions in my opinion are pretty bad but if this is the goal they get the job done.

What do you think about that?

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The Combat Pass still gives gold cards and can give other unique items (soldier camouflages, special squads). BP should not be the only permanent supply of silver.

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