We need a complete roof destruction

I can understand that it’s hard to calculate and handle entire building destruction with concurrent bomb explosions, but what about roofs?

I think you can apply the same damage model, as you have with Japan grass roofs, so it will be atleast somehow realistic.

Does the community agree with me?

  • Yes
  • No
0 voters
1 Like

It IS a bit immersion-breaking that all around you are buildings with collapsed roofs, but none of your weapons seem capable of creating that type of damage.

But nah, there are already enough ways to kill people who cover in buildings.

1 Like

AT launchers should be capable to do it.

And IMHO it’s actually opositly - immersion breaking to play with buildings those are made from stalinium…

1 Like

I honestly think we need a destruction feature similar to the battlefield series or with certain buildings in easy red 2 where parts of it are destroyed by bombs and such

5 Likes

Could be good but first they need to fix already bad objectives and some objective zones should grow because some objetives has one small building.

Yeah, that’s what i said. But i also don’t like the idea of letting bombers or artillery just waste a whole building because it would be bad for gameplay, insta-removing cover and killing everyone in a building in one shot.

I don’t think it will be a good idea. It will only make defending such building become an annoying task since enemy can simply spam artillery, mortar, bomb and rocket on it.

That is necessary since this game doesn’t have friendly fire from explosive. This is just a game. Able to walk freely under friendly artillery fire isn’t immersive either.

I think it would be more effective to use this building destruction system in certain areas. For instance, in the hangar at the Pacific base, only 4 to 5 bomb explosions are needed to completely collapse a section of the wall and roof, creating a new path for the infantry to advance.

2 Likes

yeah , but i dont think the buildings need to colapse entirely the rubble should form some wall like structure along the base of the building.

1 Like

burger and a beer brother, we need destruction and such

image

4 Likes

agreed, just as we have blown up turrets which can form semi-immovable objects, rubble from building should be able to form piles which are also semi-immovable, just like in Berlin

3 Likes

I thought about this as well but it think it would be better if they always fall the same way and would not be movable since it would create permanent cover on objectives.
Also it would be hard to load a ton of rubble for some devices or the servers might crash if there are too much rubble.

They should not but 5-15 explosivepacks should.

1 Like

I think a system that incorporates partial destruction of certain faces or corners of buildings would be incredible to see in Enlisted.

4 Likes

idk about this, would be cooler if it was dynamic like with the new tank design giving cover where the tank lies. Same as with a building, if it is destroyed from a certain direction, it would form cover from this angle

For it to be permanenet however, a tank is permanently there but it can be pushed / move, else it ruins the game state of a lot of matches, especially on bridge focused points, so it should be able to be destroyed over time or semi-present, not permanent

eh, sure it will be fine

2 Likes

I am only saying this because i think the servers might not be able to handle it.
But i agree with you.

2 Likes

in all jest, servers can’t handle much so ur onto something there

1 Like

Kraigs the one on the left

1 Like

If it can handle flameflowers it can handle building destruction