We have tanks at 1.0 - 6.7 equivalent BR. A 2-queue system makes no sense

In WT. The BR system works on a 1.0 range.
At worst, you face vehicles 1.0 higher than yours.
At best, you face vehicles 1.0 lower than yours.

The expectation is, vehicles within 1.0 range from your vehicle have some capacity to fight vehicles in that range. For heavier vehicles, that is already a stretch when in downtiers.

The range goes from 1.0, 1.3, 1.7, 2.0, 2.3, 2.7, 3.0, etc… 6.7. Representing 18 distinct tiers

We have two matchmaking queues.
1-3
3-5

From what I’ve seen, the BR range of vehicles between tiers 1-3 contain vehicles from 1.0 to 4.0 range, and 3-5 contain vehicles from 2.0 to 6.7 range.

What does that mean?

That means that we have vehicles without any clear ability to compete with same-tier vehicles, as the range extends not only vehicles within a 1.0 range, but disparities as high as a 4.0 difference, leaving vehicles in the same matchmaking queue absolutely helpless against anything higher.

Furthermore, based on the original WT matchmaking brackets, these battle ratings assume these vehicles have access to shells that would permit them to compete in the said BR, such as HEAT shells for unlockable kwk37 tanks, or APCBC shells with HE filling on tanks with solid shot, and even APCR shells.

The caveat being- These ratings are dependent on WT being a vehicle vs vehicle-oriented game, and not an infantry-based game like Enlisted is, so value must be given to tanks that specialize in eliminating infantry in short order over their overall capability to engage enemy tanks.

In that regard, what we have in the current BR system is not even consistent.
We have:

BM-8-24 - Tier 2
15cm Pz.W.42 - Tier 4

Pz.Kpfw IV Ausf. E - Tier 2
M8 Scott - Tier 1

Let alone when it comes to raw ability to engage other vehicles:

Tiger E - Tier 5
Tiger II (H) Tier 5

M4A1 (76) W - Tier 4
M4A2 (76) W - Tier 5

Or even for planes.

IL-2M Type 3 - Tier 3
IL-10 - Tier 5

P-47D-22-RE - Tier 2
P-47D-28 - Tier 5

B5N2 - Tier 3
SBD-3 Dauntless B23 - Tier 2

There is such a thing as overcompressed battle ratings where the tiers don’t matter.

When there are no distinct boundaries to differentiate vehicles by their performance, the entire point of separating them into tiers is rendered moot and pointless.

De-compression is a necessity to distinguish between the performance capabilities of existing vehicles.

Things that should be separately categorized- Are not. Things that have comparable performance have distinct categories.

To put it bluntly, what we have is a mess, and whatever arrangement of battle ratings that was cobbled up is not ideal.

7 Likes

Think the BR3 will be biggest issue due to its universal role.
You would expect to get those slightly better tools around BR3 to be able compete with 4-5.
Yet such tools would be too effective in 1-2 ( As someone suggested KV1 to br3 )

Just make it 1-2 & 3-4-5 if we really have to stick to this 2 que system.

3 Likes

the idea that BR3 can queue up with with early war maps and late war maps because it can face BR4 and BR2 is great, but what is even the point in having it face BR1 and BR5?

I don’t get the idea behind that

5 Likes

You’re a guest in a party.
The host is someone you tolerate, despite serving you nothing but dog food for years.
In fact, all the guests are being fed dog food.
You and the other guests complain you haven’t had any food meant for human consumption.
People in the party start to leave because of the food, and the owner’s insistence that everything is all right.
Three years later, he responds by serving whoever is left premium dog food.

Is it technically an improvement? It is.
Does it give you want you want? It doesn’t.

Settling for 3rd rate is something we’ve been dealing with for years now. Something as big, controversial and impactful that has been in development for a little under a year should have a significantly positive impact instead of another half-assed addition.

Fearing you’ll anger the host despite his blatant mistreatment of the guests just exaggerates the problem by emboldening the host, and alienating the guests you share the same position with.

We wouldn’t be in this state if people didn’t settle for the half-baked every time.

That’s a pretty bold assumption…

For the love of God can we NOT have this game become War Thunder? I love playing this game. I can’t play WT for more than like 4-5 matches because of the sheer amount of UTTER BULLCRAP that game has. The less this game is like WT, the better. That is bottom line, unequivocal FACT

3 Likes

No one is saying it should be more like war thunder.

It was brought up as a point of reference.

I implore you to read.

Tanks are max 2/10 in team. Tank balance is extremely overrated, especially since panzerfausts can encounter any tank in game. (Rip US lmao)

1 Like

Yeah no, not even for reference. Let’s keep these two gamed as separate as physically possible. Thanks

Panzerfaust is tier 3, and while it CAN be in any battle, id doesn’t mean it WILL be.

If system throws 8 tier 1-2 players with few BR3 players there is no saying what loadout they bring.

Remember there are people who don’t bring engineers in their squads, it’s just as likely You get clueless tier 3 dude with single mp40 as vet with min-maxed tier 3 loadout and their KV.

I know they want to add queues later anyway, i wish they simply add few bots per team, so matches are like 7v7 with 6 bot squads for players to hunt down. 10v10 even on low BR will be granade spam due to everyone focusing on single point. We need bots to spread the fight around and make games a bit more chill. It also has benefit of less players needed per queue so more queue’s will be possible sooner.

sure find a way to increase player count or revenue without increasing cost or both and i am sure they will stop the merge, we all know the current player count is not enough for the six campaigns so how else do you solve it

current state of the game, with over six lobbies

I wouldn’t call it overrated.

It sorta is at present given that the campaigns have a divided playerbase.

Once the campaigns are consolidated, however, there will be more players occupying the same set of matches, so ignoring vehicles and focusing on just clearing the objective of bots to win matches won’t become as feasible.

A full lobby of players is a more challenging environment than a lobby that is half bot or more, which is what we have, apart from games during peak hours.