Here’s some ways I hope medics can become more friendly to newer players and have a longer shelf life for people in the middle or end game
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make medic bags be able to do two things %50 more ammo.
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Medics major set back was always they have a assaulter gun, but no way to hold more ammo which made most guns run out quickly, While for later in the TT ARs will have 1/3 magazines but now 1/5 magazines for ARs in late the game.
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Allow medic squads to have engineers.
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Another issue that give medic squads a major setback is that they’re the only infantry squad, that can’t build any rallies while doing this will have them be equal level to their premium counterparts, they should be able to have 2 engineers for every TT medic squad on all factions.
5 Likes
engineer, yes. ammo from medic bag? does not fit the theme…
2 Likes
Yeah but like I mentioned medic prems get a engineer which makes them far superior to the TT squads
at the very least the squad size should be increased to 6. and even then, a paratrooper squad deployed from a rally performs better in battle.
tt medic squads are pretty worthless, they are superseded by assaulter squads.
3 Likes
Engineers can carry entire anti tank guns in their back pockets and ammo packs simultaneously, so I don’t see why medics can’t carry some ammo in their medic bags. Bit silly sure but at least it’d make the medic class have some use besides just being a speed bump in progression.
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That’s reasonable. But it just feels so wrong. then again, the medics in enlisted are very naughty…
Yeah but then players can have the max of 6 medics that’s too much
Get this: players pick up TWO medkits from the box everytime. That will encourage more people to use these boxes.
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5 medics, + one specialist. 6 medics is not too bad honestly.
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No here’s the issue when you add a extra soldier slot it makes it a medic slot so it isn’t a 5 and a rifleman/engineer it’s 6 medics with an option for 2 engineers
And I find it frankly to be quite frankly absurd especially for a starter squad
I don’t think that would help, the average enlisted player is too stupid to build a rally. I doubt they could figure out that.
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Going beyond Engineer, the squad is arguable one of the worst ingame from its set-up alone. I see no reason why they do not get three specialist slots like all other squad types.
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Not all squads get three specialist engineer squad get like two in a squad of six soldiers
How about instead of medic boxes giving you ammo, they heal you to full health by interacting with them with a limited number of uses before they disappear
Chief, I agree, they should be more useful, but I have a problem with the method.
What is the role of the sappers?
The squad offers nothing interesting; we could start by reducing the cost of points invested in healing speed, for us as well as for our allies — note that I’m talking about healing speed, not healing quantity.
After that, they’re well integrated with the other squads, so everything’s fine.
Their mobility is also decent.
In fact, simply reducing the cost of certain stats would be more than enough for the squad.
There’s nothing else to add; it’s a squad for players who are new to the game and won’t yet be fully utilizing the Sapper’s potential.
Otherwise, we would need to create a level 2 medical squad, which would represent an additional addition, but I don’t know if this idea would be viable in the long term.
… and the ability to refill syringes from medic crates at the cost of a medkit from said crate.
else medics are quite useless when they run out of syringes.
2 Likes
Imagine AI medics heal allied soldier FAST - they they move up to hurt units - take like one second and done, then they keep sprinting from soldier to soldier healing them non stop.
That would make medics super valuable to have.
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Well done, I had completely forgotten that you couldn’t refill the syringes!
Exactly, and it would make the squad and the soldier more viable in the long run, if we ignore the complainers who will whine that it unbalances the game and makes non-lethal damage less punishing.
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Medics are basically Assaulter 1’s that’s why no biker two yet but we got an APC driver 2
Also sappers are basically engineer squads