Was necessary?

well, personally with the last “let’s make enlisted a better place N4” the things that they proposed to us about the new distance between the meeting points and the capture points, and that now a meeting point could be built on terrain a little inclined, I felt it was something unnecessary since nobody, absolutely nobody requested, normally we ask for bug fixes and improve the AI, and to aggravate the situation, that project of the new reworking of distance from the meeting points ended up being a failure and a day later everything returned to normal. The truth is, they are mistakes that are made, but I would like that in the next “we make enlisted a better place” they implement improvements to the AI, such as:
_That bots take better routes
_That when the exchange of shots begins, the AI ​​looks for coverage and is not circling as if nothing happened
_Or when you go to throw a grenade they do not stand in front of you because the grenade bounces with their body and your grenade is wasted.
These are a few ideas that I give and I hope that if you listen to your community and do not come up with implementations that no one asked for or that they did not even fully think about how it would affect the game modes.

1 Like

It’s an improvement nonetheless even if no one ask for…

Be patient, it’s not like they will only do 4 QoL update and they did keep improving the AI as in the update before QoL4.

2 Likes

None of us asked for a way to place a spawn point on a sligtly inclined surface but it was a welcome change.

Either way, be patient, patches, fixes and changes are coming at a good rate. Most of the changes, is stuff we asked for. And it’s amazing to see them actually listening to us.

The spawn point rework, we didn’t ask, but we all agree 30m and some points even less, it’s way way too close to even have a meaningful batle outside capture zones.

5 Likes

I’m pretty sure it won’t be. :slight_smile:

It broke balance for Invasions. Defenders have much harder time to defend the point and some maps are not adjusted for such changes. You just have no place to spawn RP and loose bcs of that.

30 and less was too close. 70/80 was clearly too far.

A mid ground must be found to either balance the game around it or make the maps more usable/slow the pace of the game.
Not a running simulator on 80 mts away.
And for sure, not a headless run and gun just because I can spawn 30 mts away in seconds and repeat.

2 Likes

Well, I mean more about priority of certain changes.
Most of them were not necessary and and can be done later while more demanded that influence the game balance and gameplay could have been done for now.
But instead of fixing the problems they have now, most time they create new and do unnecessary things.

In vacuum it’s okay change but we have a lot of balance parameters it broke. RP was a very huge balance parameter itself.
The reason why I play enlisted is because it’s a fun arcade shooter not the run simulator like HLL or another game. This kills the reason to prior Enlisted among other games.
Another reason why that change was extremely bad is that almost all maps are not suited for this kind of change of RP and we get another dead squad and class. They didn’t even compensate with tickets to replace engineers.
Russian section of forum was furios about this change and idk why english section was morebenevolent to this change. Only few ppl who are deadbrain and like Gaijin a lot were protecting this change. Also Gaijin’s reaction to that discontent was very caddish. Just read how they make their posts - it’s not bcs ppl were angry but bcs they semselves understood and fixed this problem. When ppl start making fun of Keo - he started flegging posts and moderators cleared everything that somehow criticized Gaijin and this change.