Vysokovo Village Invasion

Why on this map the new added last objective is so far away from attackers spawn? It’s almost 200 m while being under fire of enemies hidden in every building and all of the time being bombed by enemy planes it’s nearly impossible to get to the point. Even building a rally point is difficult because engineers can’t survive in these conditions. Can this distances be reduced somehow?

I wine often has attacker so there is no problem learn you need to learn map landscape and place a rally point in a secure location between 40m-60m before the control point

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It’s not the only one, on Moat invasion the fourth point is around 230m far away from the respawn you don’t even know why. They did that with the update of “new paths”

Nope moat sucks im with you on this but for the village it has always been like this

Village invasion map has all the buildings you can build covered spawns in - it is easy to do.

Im not sure if we are really talking about attackers cause its really easy to place good spawns, meanwhile defenders have little bit ‘difficulties’ to even try approach that building if they lose it ones

To approach the last point it takes 200 m, while on every other map added before “new paths” it’s between 100-150 m. Why is that so? On the Moscow campaign, imo unlike to other campaigns, people play planes a lot, so running at the open space is pretty hard, even if from time to time there are building where we can hide in.
I know where to build rally points and if my engineers survive (which due to the distance between respawn happens seldom) I always do so.
In the last match on this map I got very good team, none objective was hard to take for us when, when got to the last point we had over 500 tickets. As soon as I could I built a rally point in the building in front of the objective (it’s like 42 meters away). I thought now we can easilly get on side a capture it, especially that someone else built rally point as well. Imagine despite our efforts and huge ammount of tickets, we lost. Finally they managed to destroy both ours rally points and all the team (bombed by Junkers) was forced to ran all the way from the respawn to the point, having less than 50 tickets now we lost.
To avoid saying that we didn’t play at the objective, we did, we’ve been there plenty of times but every push were defended …and I lost having 8900 exp points.

So does it bother you that they overturned the result of the battle? I think one of the positive points of the game is this winning and losing depends solely on the players how you described the situation at the end at the last point your team relaxed and lost there is nothing wrong with the map or the game

We are, at this map and as my previous speakers said on Moat, there are the highest distances between respawn and the objective (haven’t played Berlin since they add this map so I don’t know it myself). Normally it’s like 100-150 m, here it’s almost 200 m. Everyone say that building rally points is the key for attackers, don’t forget that it’s the key for defenders as well, while their normal respawn isn’t that distant as attacker’s. Plus building a rally point in that building behind the objective is lot safer than building rally point in that samll cabine where attackers usually build them. Moreover defenders has an easy access to that big building where was the last objective before the patch, giving them access to shoot all attackers approaching point.

Nope they didn’t relax, at least 3 teams were keep pushing and despite that we didn’t manage to capture it over a half. Each approach were defended by defenders enetering the building from 3 side while we have de facto only one side.

So if they dont relax the defender have my compliment
having been more eager to win these things sometimes happen

Trust me man, I’m writing this topic on forum not because I feel harmed beacuse of the one loose. I’m writing it because, as I said a few times now, always when attackers get to the last point they have to put this high distance between respawn point and the objective, way higher than on the other maps (except the Moat as you said).