Near-field voice communication has become an indispensable tool for the communication and coordination of soldiers in the main modern games set in WW2.
For hardcore game modes and simulator in solo combat mode, a system of this type would be well implemented as follows:
1. Only the radio class can communicate at a distance with the following units:
A. Commanders of vehicles that have a radio.
B. Other soldiers of the same class.
Communication method: (Press to speak)
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Channel between radio operators. Select another soldier with radio from the list.
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Channel between radios and vehicle commanders. Select the vehicle to communicate with radio from the list.
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Channel between vehicle commanders. Select another vehicle to Communicate with from the list.
2. All soldiers can communicate with each other by voice from the near field.
Communication method: (Always active sound)
A. Enemy soldiers can listen to friendly soldiers if they are inside the attenuation area.
B. The volume gain is automatically regulated to increase the volume of the low voice and reduce the volume of the very loud voice while filtering the noise using voice isolation.
Summary: Communications are essential for the coordination of teams that work together to achieve a common goal. Many modern WW2 video games already incorporate this feature, leaving Enlisted behind in this section and hindering the already chaotic game and strategy experience.
