Vehicle spawn cooldown

In response to another post I wish to point out vehicle cycling as a global problem

While an individual cycling a vehicle is annoying, the team having ability to cycle vehicles constantly makes it another issue on its own

Kills on tank or planes don’t feel impactful - as theres always someone just filling that spot instantly. The only way to reduce this is to introduce a global time cooldown for the team - to prevent other players from immidiately spawning another plane or a tank, which keeps the vehicle cycling annoying in a global sense

Should global time cooldown be introduced?
  • Yes
  • No
0 voters
What the duration of the cooldown should be?
  • 15 seconds
  • 30 seconds
  • 45 seconds
  • 60 seconds
0 voters
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My only issue is that I dont really see myself being punished more than it already is by little Timmy spawning a Seagull in BR5 match

Maybe we could combine this suggestion with point/spawn requirements for vehicles in some shape or form

I had not considered this.

This is enough for me to be against an idea I was initially favourable towards…

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While both issues are connected - introducing spawn restrictions/point restrictions helps with individuals cycling vehicles

Having global cooldown helps with team cycling vehicles

The former makes dealing with vehicles easier and less annyoing and the latter makes them actually impactful on the game rather than have them reappear just seconds later

Especially the former is noticable on BR5 US since planes are just 24/7 in the sky

Maybe combining both solutions could prove somehow effective but there’s a lot of factors to consider, exploring those options is definitely a start - just like maps were open for some time for all BRs devs could do test runs to see how well each individual suggestion works and how they work together

I have already made my thoughts on the matter of vehicle point restrictions known…

The points requirements will either keep people from having access to their bought Premium vehicle squads (which they have a right to use, because it’s theirs, they bought it with real money, and not a insignificant ammount either), or, the system will only impact free vehicles, in which case it’ll become a pay-to-win system. Neither outcome is acceptable, whatsoever.

This, alone, should make the idea unapplicable to the game…

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I dont really consider boss man timmy being as much of issue as ppl that cycles endlessly.
Since there is / was that thingy that allowed you to spawn higher BR default vehicle if you had crap in your roster / enemy has something better. It could be forced after certain BR.
Anything below BR3 for example would be forced to spawn a default vehicle of BR5 / 4.
Limit could be even higher.

Im not really fan of the point idea.
After all we got timmy and all hes friends, that would most likely be incapable to spawn any vehicles since theyr contribution in the game is more or less at level of bots.
Id much rather use the forced spawn of default vehicle of said BR. This way timmy could accidentally even slightly contribute to the game.

& timer doesnt exactly punish ppl invidually and ~30? second timer hardly is that limiting.