In order to alleviate the pressure of grinding as fast as possible and unplanned obselence (powercreep) there could be a grindable upgrade tree for the earlier campaign vehicles that would extend the life of these vehicles instead of having players feel like they can no longer play with a vehicle they unlocked because it’s in every way inferior to the one further down the campaign trail that everyone is using.
Ace modification could be a pre-requesite
These can be applied similarly to upgrading the tank itself by spending bronze/silver orders in order to obtain parts to assemble an ugprade. some examples and reference photos have been listed below.
Allied upgrades
Sandbags
concrete
Camouflage netting (camouflage against aircraft, no longer gives armor penetration indicator)
spare track links
radio array (spotting marks stay for ten seconds longer. downside is antenna whip is easily spotted)
smoke grenade launchers (when applicable)
Axis upgrades
Ostketten (improved handling and turning)
Schurzen (spaced armor)
spare track links (spaced armor)
Camouflage netting (camouflage from CAS)
wood logs (spaced armor)
sandbags
radio array (spotting marks stay for ten seconds longer. downside is antenna whip is easily spotted)
smoke grenade launchers (when applicable)
s-mine launcher (when applicable)
PS: Muh realism posts should be directed to the FG42, Chaffee and M2 carbine before you come in here.
Intention is to allow players to continue to use Shermans, Pumas, Chaffees, in the face of King Tigers, Fireflies and Jumbos instead of everyone using the same two tanks despite there being a wide variety available.
Germans didnt used them much, i think i saw some photos, but cant be sure.
But Italians used them a lot, especially when Allies started getting better tanks.
Yes the spirit would be to enable tanks to remain relevant or competitive instead of completely obsoleted, especially since a lot of these tanks remained in service for the duration of the war.
For the people who would like a more veteran or lived-in look for their tigers/ pershings and other end campaign tanks, these ugprades can be cosmetic that can be grinded and unlocked or they can be tied to what perks your crew choose as they progress. It’s still pretty much cosmetic but offers the same aesthetic function.
I like it.
There shouldn’t be any reason to store lighter tanks away for good once bigger tanks are unlocked, they served a different purpose. (Mbt didn’t exist yet, or the concept was still very new)
A bit like in H&G. For all it’s flaws I loved that I could still use the ridiculously small pz1 to great effect, or the stuart, etc. In fact I had much, MUCH more fun with light tanks than with slow, powerful sure, but boring behemoths…
I agree. As a general rule I’m against the current very linear meta of just straight up upgrades in this game. There’s no incentive currently not to flood your lineup with heavy automatic weapons and the biggest tank possible. No drawbacks to it at all and no benefits to running anything else.
There’s a great deal of variety in equipment and vehicles already present and I only see that increasing. It’s a waste to have it all become obsoleted and everyone conform to one set of vehicles and guns to stay competitive.
[quote=“33349666, post:14, topic:24260”]
Enlisted has very boring progresion, almost like a lootershooter.
wite < blue < green < orange and stuff
[/quote]7
Completely agree. I think that points to a very deep and inherent flaw in the balance/progression of the game.
Gonna throw some game theory wild cards out there so feel free to poo poo them.
Ammo crate upgrade (takes the place of most or all possible upgrades)
Visibly shows small arms ammunition loaded into the exterior bustles
Taurpalin draped over tank
can deploy one normal ammo crate at will
Engineer resupply upgrade (takes the place of most or all possible upgrades)
- visibly shows pioneer tools and wire spools loaded on to the vehicle
- Can deploy a crate that will resupply ONE engineer, ONCE.
If they add the ability for heavy tanks (late campaign panthers, pershings, churchills) to get bogged down in rough terrain or stall out, early campaign tanks could have a log upgrade that would allow them to unstick a heavy tank at a much faster rate. (it’s often what those logs were used for)
Heavy gets stuck
Light tank pulls up
plops log down
heavy gets unstuck