Update "Operation Neptune"

Played 7 games. Have not got onto the new map. :upside_down_face:

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Its a feature.
image

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Yeah all they the map is playing like that you cant see the enemies flakers all the time very hard to play I cant see nothing I hope they fix it soon.

image

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PLEASE, for the love of God, make the hull MG crewman be the least priority soldier!!!

It’s madness, that the loader is behind them.

10 Likes

Btw if you see premium items (only for gold) in customization now, don’t buy them
They aren’t meant to be bought until the gold chest
Only exceptions are the ww1 helmet and the old battle pass hat with flaps

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Is that due to historical reasons or gameplay? By the way, do you know if the new Japanese AT will be able to destroy KVs, at least on the sides?

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Something funny is happening to my uniforms, I’m afraid

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turns out it’s bugged.

the WT model was imported but some of the data was not readjusted.

can’t say in it’s current state.

and i just got off.

but in theory, should.

at least on the turret flat side.

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It’s a shame, we supposedly got a ton of new customization but no new camouflage items.

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Oh man, it’s a disaster that they didn’t include it!! The FG should have had that bayonet since it came out in the game!:frowning:

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Or what?

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Dude, I don’t know how useful the helmet is in this game, but it looks great with the German hats. Do you think it’ll make a big difference not having a helmet?

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Should’ve been something added in instead of locked behind a bp.

The F7F-1 Tigercat you added for the Americans should have been the P-61. The F7F-1 never saw action in WWII, the P-61 did.

600 is too low because MG 13 also has a RoF of 600. Originally the advantages of MG 13 are better recoil (28/20 vs. 35/20) and a larger magazine (25 vs. 20); now ZB-26 is simply worse than MG 13 on every aspect as a later-unlocked weapon.


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And I suppose the first-person Sprinting animation of ZB-26 is wrong? It should not be single-handed, like holding an SMG?

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It’s a bug that’s being heavily exploited. From what I’ve seen, the only times I destroyed a KV with the Type 4 were by firing about 9 times from a building at the engine area, and another time it was after firing several times at the base of the cannon, which somehow set the tank on fire.

No, headshots have an insane damage multiplier.

Even that special helmet with the extra plate from the German assault engineers will only protect you from a pistol headshot at most.

Nope. I hope we’ll see more of event/BP cosmetics in the future.

Both squads reused divisions of old legacy squads. It’s pretty lame we didn’t get something new and unique instead.

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I vividly recall a moment where I survived a rifle shot to the head around 100 or 150 meters or so due to the damage drop off, only because of the heavy helmet

3 Likes