We will remind about it, thanks
I noticed that the loading speed of the Italian M14/41 machine gun has increased, but this change was not listed.
Summer camouflage is missing on British tanks again
M24 hull machine gun still has no traversal.
Also do we have an eta on when the Ferdinand reload will be fixed?
Slow rate of fire at 57 rounds per minute, low muzzle velocity at 620 m/s, and iron sights with no visible reticle. Compare this to the standard Gewehr 88’s 750 m/s muzzle velocity and the Mosin Nagant 91/30’s 815 m/s muzzle velocity, then throw in other rapid-firing bolt-action rifles—tell me, isn’t this a completely useless piece of junk? Answer me! Look me in the eyes! This update is nothing but a nerf to the Soviet faction. If you’re just trying to please the Japanese stakeholders by letting them one-up the Germans and get back at the Soviets, just say it outright. Stop spouting these ridiculous claims trying to fool people into thinking garbage like “the Soviets have bolt-action rifles now and they’re invincible.”
Is that really the case! Do they even think such underhanded tweaks aren’t worth a single announcement?
Why didn’t you reply to the suggestion post I made months ago? Did you have to wait until BR3 tanks were widely deployed before taking any action?
Because I didn’t have time to look at everything and it was already forwarded: Tankers should priorate loader than machinegunner - #2 by Euthymia07-live
Asked devs about if it should have traversal but didn’t get an answer, so i moved on to higher prio reports
It’s not a bug atm
So it’ll change, but in the future
I’m happy to report after my first match in Manchuria it was a hard fought victory for the Emperor.
Also the map is absolutely stunning, the artists and map designers did a fantastic job with it.
Is this for real? Do you really like the Heilongjiang map that much? Do you prefer its layout, or the way its assets are pieced together?
Yeah the sdkfz still sounds like a bunch of metal trash cans banging and slides around like it was on an ice skating rink with one shoe, 1 skate. It must be following the roadmap like all the other non fixed crap.
Honestly speaking, the mobility and ground friction of German troop transports are still terrible. Both of these attributes need to be adjusted. Driving this thing uphill feels just like when I was a kid climbing a slide only to slide right back down. What’s more, its model collision is extremely flawed—every time it parks on a flat surface or in a mud puddle, it makes a loud clanging noise like sheet metal hitting something, which greatly increases the chance of being spotted.
It also looks like they want us to pay in order to put tan camo on a green sherman in tunisia. There should be some default colors. ![]()
I haven’t played the other modes of it just yet but speaking from at a first glance; it feels very unique and different compared to any of the maps Japan has availability currently, even Burma due to how Manchuria plays around with elevation a lot more. And thanks to that same landscape it feels like you’re able to more creatively push objectives or flank around.
I haven’t played in vehicles on it just yet aside from APC so I can’t speak much there. But the small townscape/city scape plays as a lovely contrast to the more open areas too. Currently for variety I do prefer it right now. But with time I’ll definitely have a much better opinion and impression when looking back in retrospect to Japan’s other battlefields.
Truly spectacular the he forwarded that and not the (infinitely more valid) body armor complaints.
To be honest, does the 0.30 caliber Thompson model have a version with a 100-round magazine that can be upgraded to level 5? I think it would look pretty cool.
Joining an activity team or a gold coin team would be great.
Compared to the Pacific Ocean, Heilongjiang is really a great map!
