Update 0.3.0.189: Time limit per each stage


Probably works like RO2’s Lockdown timer.
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When the match’s attack stuck for a long time. Game automatically start a lockdown timer. To prevent a boring standstill match.
See also:

it would be better to lower it to 15 minutes in invasion, the attacks already lost at the start last 10/15 minutes, the only attacks lost at the start to reach 20 minutes are in Normandy in D-DAY / Ver Sur, when the Americans decide that it is the time to camp

Normandy Airfield RIP Allies, gl winning there now, also baloons are poitless now.

I think 10~15min per stage is enough. Even more hardcore RO2 controlled its match time down to 25~50min. Some mission of Enlisted can easily reach >30min.
Note: lockdown should only triggered when the progression bar hasnt changed for a long time. Not failed to capture for a long time.

It’s the time to get some limit for defenders.
This game has more and more restriction on attacker. And still 0 limit on defender is insane.

10 minutes is adequate, at least in Stalingrad, the Soviets think they are Vasily Zaytsev, they make the most boring games