M1 Garand
-Action does not lock open upon last-round fired. After last round is fired, the bolt must manually be locked back, so basically every single M1 Garand in this game suffers from a lack of last-round hold-open.
-In reality, you don’t always have to push the bolt forward to chamber the first round after a reload, though it is sometimes necessary.
M1911A1
-It uses 7-round magazines. 8-round mags are more common today, yes, but MilSpec 1911 mags in WWII were 7 rounds and this continued in Korea and Vietnam. Nowadays, if soldiers are still using the M45A1 version of the M1911 in modern service, they probably use 8-round mags, but this is WWII and not Iraq/Afghanistan.
Kar98k
-Why is the rear sight set to like 1000m? I mean, yes, it shoots to point-of-aim in the game, but the actual rear sight in the game is set quite high. I noticed it pretty quickly, I owned a Kar98k once upon a time.
M1895 Nagant
-Single action. Now, you CAN leave it like that if you want, after all to my knowledge the M1895 Nagant before the Russian Revolution in 1917 was indeed made both DA/SA and SAO. DA/SA for the Officers, and SAO for any lower soldier, or something like that. By WWII, I THINK most or all M1895 Nagant revolvers in use were double-action, but damn, is that double-action trigger bad. Probably like 30lb (14kg) or so.
M1 Carbine with Grenade Launcher
-Racks the bolt upon reloading every time, even with a partial magazine. Pretty sure the standard M1 Carbine functions normally, only racking the bolt when you reload from empty.
M1903A4
-Is it just me, or is that crosshair so utterly thin as to be annoying? I stick to the M1903A1 because I can actually see the crosshair effortlessly, but the M1903A4 is so thin that I actually have to focus harder on where the POA (point of aim) is because it’s such a fuzzy little two-line blur. Sniping at 200-300m is challenging enough without having to wrestle with the optic
GENERAL
-Magazine plus one in the chamber functionality, not present. M1 Carbine can easily go 15+1, M1911A1 can go 7+1, G43 can go 10+1, P38 can go 8+1, etc. M1 Garand, however, cannot go 8+1. Even if you put a round in the chamber manually with the magwell empty and THEN inserted the 8-round en bloc clip in an effort to get 8+1, in my experience, you cannot push the top round down far enough to allow the bolt to slide over it. If you’re reckless, you might cause the top round in the clip to bump forward and the tip of the bullet could hit the primer of the chambered cartridge. If it hits hard enough, you could have a 100% out-of-battery detonation that is very likely to harm the shooter and may also put the rifle out of commission.
Others who notice incorrect things about firearms are free to add their grievances here. Hopefully we will get the developer’s attention and can work together in making the gunplay in Enlisted TRULY authentic.