Yes, this would make the game more difficult, but it would arguably also make it better.
“Your rally point is destroyed” notification is bad.
One, it’s just magic superpower telling you these news?
Two, if the enemy destroyed your rally point, you don’t deserve a notification to instantly go and rebuild it, the enemy earned this tactical advantage until you realize it’s gone.
Rally points might be better off if locked to just the player who built it (like in BF).
(default spawn points might have to be moved a bit closer though)
Right now the only meta in the game is to build several rally points 50m away from the objective and spam automatic weapon squads to rush the objective. However, if only the player who built the rally point was allowed to spawn on it, automatic wave lovers would be forced to take engineer (squads) and build a rally themselves, not just spawn on conveniently placed rallies with their autospam squads.
(alternatively, the player who built the rally should have instant access to it, and players using others’ rallies should have a cooldown of [10-15] seconds)
Tank spotting markers were better when they were static and showed “last seen” location (circa 2021).
In their current state (dynamic markers) they are basically legal wallhacks and while you might be thinking you’re safe behind a building or moving through the woods, you are in fact constantly pinged.
(I too have killed dozens of tanks I had no idea existed with my eyes, just because they were moving while marked).
“Last seen” static marker is both more in line with WW2 technology (think, enemy tank last seen behind the church), and punishes campers because their exact position is marked, however still requires you to actually see the enemy tank and not just shoot at the red icon, and makes it possible to go behind cover/flank/use smoke without having your exact position revealed in real time.
I think it might be more urgent to add better logic for rally point building. That means your noob teammates cannot build rally in locked room or rooftop or attic anymore. If necessary, rally points that block AI getting out from it or be surrounded by barbed wires should have access to be moved by teammates so that the rally will not provide a negative role in game.
So long as you are capped at building rallies, you can see it when switching to engineers. No big feelings about the notification either way.
Dislike. There’s little enough team interaction as it is, and building rally points is one of the few ways you can help the average shitty player to contribute a bit more to the team win.
I could get behind that - if the render distance is increased. Right now i feel that often things render way too close for you to effectively spot + react to things from air.
Generally though, if you think about the information that would be transmitted when sharing “tanks in X” is also direction and possibility speed.
the rally point foundation is relaying upon the team, instead of the self individual.
we should not aim to make the game more self centered reducing the already almost non-existant team play.
we should incentivize it more.
this perhaps it’s slighty better.
but for no reason rallies should be locked.
it kinda defeat the whole purpose of it.
instead, we should expand at which range can those be deoplyed near a point.
therefore allowing more room for a firefight in between, rather than having to fight it on a 20 meters objective.
( or so i think )
Don’t get me wrong, I want teamplay as much as the next guy. But I also really don’t appreciate the fact that the ONLY way to win a game of Enlisted currently is to build rally points and spam automatic squads with 50m running distance.
Maybe, just maybe, not allowing a single shed to produce 10 STG men every 3 seconds would allow the game to be less fast paced, and maybe even more tactical?
Again, I love teamplay, and other games like BF are built on teamplay, but even there you can only use your own rally point (except for a perk in BFV).
Maybe in Enlisted that could be the ability of Radio squads?
Obviously this would have to be tested, but I think that with the Big Merge and if we get 10v10 human games, everyone can be the master of their own fate (rally), and teamplay can be achieved through medics/engineers/cross fire support.
Again, the idea is to make the gameplay something better than 'someone builds rally 50m away - everyone spawns there - human wave the objective".
Yes but if I am the tank and I’m spotted on a road, and then I realize my bad positioning and go hide behind a bush, I shouldn’t be punished with a permanent marker and being shot at by enemy tanks and bazookas alike though.
Until we get rid of fully bot squads, I don’t agree with you.
There’s no point to rely on team when 2/3 of them are just bots pretending (very cheaply) to be real players.
You know that lone fighters are also filled up with bots if there aren’t enough humans, right?
Unless you’re actually starting games with full human lobbies and they play worse than bots? But it’s a F2P game, you can expect any kid in there.
Yeah, I tried lone fighters few times. Lobby was full before the start of battle (idk if bots are already in lobby or not). The people/bots there were completely clueless, I was just sniping them from objective as defender for 15 minutes and that was all. Not a single objective was taken, basically nothing happened and I end up on first place.
It was really weird + I didn’t like factions were mixed up. Definitely didn’t feel like something hardcore, it was just meh.
sometimes i want this and on other hand game would heavily depend on number of veterans in each team… at least now veteran or two can “carry” team with one or two rally points.
would be abused for super fast spawns.
would be ok after BR update. currently planes are only counter if you have stuart v tiger situation.
By instant access I mean as it is right now (10 seconds countdown?)
And other would recieve a “wait or build your own rally” message.
1 is doing something actively, even if thinking to check the hammer circle, 2 is passive extra info.
I think the enemy player deserves a sneaky advantage without letting the enemy know where he just visited.