I don’t think a self imposed challenge to get every single squad being difficult automatically makes a suggestion unreasonable. There‘a not really a need for that many, and fully leveling them all would also take an insane amount of time.
Since then the grind has been significantly improved. Everyone universally agreed that last years XP requirement reductions (of both the tech tree and of squads,) were a good thing.
Lets not return to that, shall we…?
Finishing a (or all) tech tree(s) is a self-imposed challange.
Should we make finishing those unreasonable, too…?
Lets apply a multiplier for all researched items, +10% per item researched in each tier for the rest of the items in that tier. Lets give people something to work towards. ![]()
Dear God, you just threw that in there as if it’s just another minor thing…
I had not even considered that, but this just makes things even worse!
The desire to play a specific sub-faction is definitely warranted, I just don’t think sabotaging this specific suggestion for the sake of making sub-factions is the way to do it. Instead, maybe you can select the specific unit for your rifleman I, II, and III when you unlock them? My concern is more about having multiple squads for ease of presets and loadout variety (an endgame pursuit), not whether someone should be able to deck out full British or Italian stuff if they want.
250,000 XP is a bargain compared to the nothing we get now. Even if this war forwarded, who knows if the devs make it 500,000, or even a million? Either way, I have to throw some sort of number out there to help structure the idea.
Requiring 47,500,000 XP to earn all of the squads isn’t a bad thing. A bad thing is running out of things to grind for. For what I’m suggesting, that number would be much higher. According to the Enlisted webpage, there are 13 varieties of squads. Assuming each of those squad type had 3 in each tree (most have fewer), then it would be 250,000 x 12 x 13, which is 39,000,000 for each faction. Even if we gave subfactions that many units each, Allies and Axis squad grind would get much longer to unlock EVERYTHING. This is including getting things like 15 medic squads, 15 mortar squads, 15 rider squads, etc.
Again, making it take a long time to earn all of these squads isn’t a bad thing. It’s better than the nothing we have now, and most people would only need to grind 10-20 legacy squads to have solid presets for every faction, without premium squads included. This idea that everything should be fast and easy to grind in the endgame so we collect them all and have nothing to do any more is counterproductive.
As I have stated, the number 15 is for each squad type. You could have a maximum of 15 riflemen, 15 assaulters, 15 tank squads etc.
I don’t think adding fair criticism and feedback could be counted as sabotage…
I would be amenable to this.
It’ll help new players who haven’t unlocked any squads for a faction… It’ll still mean that I, as someone who has already finished the US tech tree, have to grind 250,000 XP for every squad that I don’t have a British equivelant for, and do the same for Italy…
And, if future sub-factions are added, with new units (as you did quickly mention bringing in new squads beyond legacy squads)… Well, that’ll make the grind even longer…
I still think then number is unreasonable, at the current scale of the game, and even worse for future proofing the game (would you like to research the tech tree twice over, again, when/if Thailand is added as a Japanese subfaction…?)
I get that something is better than nothing.
I just don’t see why everyone has gotten their pants in a twist when my only concern is making that something actually achievable on a human scale, with the interest of player retention and future proofing the game…
Saying that
Comes across as a quite dismissive and counterproductive response to a suggestion that would be a massive improvement. I don’t see unlocking every squad as strictly necessary - unlike 100%ing a tree, at some point they really become pointless. More identical rifleman squads do not change gameplay and are completion for the sake of completion.
I’m sorry that that was your reading.
However, wanting to lower a certain number, (and making the feature enjoyable to a greater proportion of the playerbase,) would inherently mean that I am in favour of the idea itself…?
I guess sabotage wasn’t the right word for what I meant. It’s just that your desire to play an entire subfaction is it’s own unique issue that doesn’t have to be solved by this suggestion. Instead, we should be getting systems that give more direct player choice, such a splitting factions, organized subfactions, selecting whether an unlocked squad in a tree is British or American, so-on and so-forth. I didn’t perceive your criticism as an attack, it just was tackling a problem separate to the one I’m solving in my proposal.
And like I said, perhaps in the Allies tree, you select whether the squad unit is either American or British? Someone’s Rifleman II squad is one or the other depending on which they picked, and it can get swapped with appearance orders like individual units?
Of course, this should all be discussed on a separate thread, so it doesn’t derail my topic.
It’d be nice if individual squads (TT or premerge, not event squads) were “generic” and you could choose the faction for them which would turn them into a historical squad from said faction. Even as a stopgap for until subtrees get implemented or something.
Fair enough, I have always handled the return of legacy squads as the first step (more like a leap) towards making sub-factions fully fuctional within the game, so I was writing with that in the back of my mind. A sentiment I do still agree with, returning legacy squads would, ideally, solve two problems at once (returning once commonly available squads for everyone, and making sub-factions more viable at the same time). Indeed, I myself wrote a suggestion for another way to implement the return of legacy squads in the past.
I get that that context would not be immediately obvious, and that stance should have been explained in my original reply.
I think that it being more grindy isn’t necessarily bad. Having extra squads is relatively trivial and not an entirely necessary, unlocking all the squads for a preferred subtraction would not be too unattainable.
My issue is more so once you are done with a TT, there’s really nothing to do. Many people probably quit, many just grind silver for gambling (hence gamble boxes getting more hype than the updates they come with…), so I think adding this would be some nice “new game+” type of progression.
From the people I know who have done it, it is in fact a monumental task. I think having a long term thing like that to work for is probably healthier than just gambling and FOMO.
Just to be clear, grind for the sake of grind isn’t necessarily good in my eyes, but I think having more things to do in this manner is fine. 100 percenting being a lot of work isn’t an issue, given most of the squads are duplicates that add nothing.
I don’t think we need to make legacy squads available instead why not add new squads to the game to fill the same role.
Why not both? That is what I’m suggesting.
Well if new squads are added why would we need old squads?
Less work for developers, since adding beyond 15 of any type of squad realistically doesn’t do anything but give the devs more work.
Returning the squads involves way less work than making new ones.
Assuming there is a system that allows you to earn either, one scenario involves just creating that system, the other involves creating that system on top of researching new units, creating appropriate squad emblems for those newly researched squads, and adding those squads in game without producing any horrible bugs in the process.
And, lets not forget that we have such famous and distinguished squads currently relegated to legacy content, such the Royal Tank Regiment… I, as someone very interested in British military history, would very much like to have access to that squad.
Legacy squads, we’ve got them so lets use them.
For now I think legacy squads should return in some manner, I don’t mind if they come back in the way this suggestion recommends or if they come back another way.
But I would like to see a squad formation feature where we can select the class of the squad (assaulter, mg, etc) and choose it’s nationality and then it gets assigned a historical unit insignia or the player gets to choose. I remember seeing a suggestion that was about this but I can’t find it to link right now.
I would love this… Both systems, actually… I would be making a complete military company, rather than bringing completely unrelated regiment/brigade formations together as we do now… I’d like to roleplay as a Major… Well, I already do, but I’d like for it to be more real/literal…
There have been several.
One of my first ever suggestions involve this very idea.
Indeed, it is my featured topic to this very day for a reason.

The suggestion I saw and that I’m currently thinking about had lots of images of mock-ups of what it’d look like. I think it was a post by @ErikaKalkbrenner or @Valkay
Is the terrible XP to silver conversion rate not good enough for you?