I believe this idea was originally from @戈кıуo人 so credit goes to him.
A lot of people have been requesting Legacy Squads be reintroduced, allowing players to expand their loadouts and presets beyond what’s available from the tech tree, event and premium squads.
Here’s the idea: Once a tech tree has been fully unlocked and purchased, a research unlock beyond Tier 5 can be purchased with 250,000 XP, and can be done repeatedly. Purchasing this unlock allows you to select a new squad unlock of your choosing. Since there would have to be a limit per squad type (devs have to add more ideally), let’s put it at 15; 3 total squad types per squad type per BR. For example: if you enjoy Rifleman squads, you can unlock 12 more Rifleman Squads from this research unlock.
With the veteran teams, it’s no longer a problem to have three teams operating Shermans or two 188s. Except for Japan, the other three countries can more or less solve the issue of tanks being assigned to specific teams. Then, without changing weapons, you can move BR1/5 just by switching teams. As a veteran player with over 100 teams, every time I move BR, with such a large number of teams, all kinds of tactics can be derived.
Definitely supported (though I would prefer buying them for silver), however, reminded me of the first zombie event where they promised “motivated” squads at the end of the tech tree lol
Firstly, only people who have finished a tech tree would be able to “research” legacy squads… I don’t think it’s a good idea to lock new or semi-active players out of earning these squads… Especially since legacy squads are the only way to fully play as the current sub-factions (rather than relying on a couple token squads as all post-merge players do).
Secondly… 250,000 sounds like absolute PAIN… Jesus Christ, for the ammount of legacy squads there are out there already, for it would take YEARS to get them.
I mean, there are 96 legacy squads for Germany+Italy, alone… 190 legacy squads in total, which means that you’ll have to earn a wopping 47,500,000 experience to earn all of them… That’s ridiculous. We’re not even talking “researching the tech tree once over”, this is WAY beyond that…
For the sake of the argument, I’m going to be generous and say that the average player earns 5k experience per game (greatly overestimated, but I want a round number to work with). That means that it’ll take 9,500 battles for you to earn all legacy squads… 4,800 battles for all German/Italian squads alone.
I’m almost at my 2 year mark since I started playing Enlisted. Even IF all the research points I’ve gained over the years went to unlocking legacy squads, I still be just about creeping past the one quarter mark of legacy squads. This is even including event matches, or solo custom matches, which either do not earn as much, or earn zero score from…
In short, this seems like switching one kind of Enlisted Elite for another, which seems like the very thing we’re trying to fix…?
I’m not sure I follow this part…? Are you suggesting that you should only be able to research 15 legacy squads per faction…?
Better than not being able to get them at all. This is very much preferable. Plus, it will give people something to work for (that isn’t critical for success) rather than having nothing to do when trees are done. Getting every legacy squad would just be a self imposed challenge and one wouldn’t need to do that, so I don’t think the fact it would be difficult means this is a bad idea.
This suggestion is just theoretical, altering it is exactly what these topics are for… If you agree that the number is unreasonable (it is), then it should be altered.
Why shut down the discussion…? Why be content with unreasonable things…? If we want things to be better, the theoretical stage is the best place to do so.
I don’t think a self imposed challenge to get every single squad being difficult automatically makes a suggestion unreasonable. There‘a not really a need for that many, and fully leveling them all would also take an insane amount of time.
Since then the grind has been significantly improved. Everyone universally agreed that last years XP requirement reductions (of both the tech tree and of squads,) were a good thing.
Lets not return to that, shall we…?
Finishing a (or all) tech tree(s) is a self-imposed challange.
Should we make finishing those unreasonable, too…?
Lets apply a multiplier for all researched items, +10% per item researched in each tier for the rest of the items in that tier. Lets give people something to work towards.
The desire to play a specific sub-faction is definitely warranted, I just don’t think sabotaging this specific suggestion for the sake of making sub-factions is the way to do it. Instead, maybe you can select the specific unit for your rifleman I, II, and III when you unlock them? My concern is more about having multiple squads for ease of presets and loadout variety (an endgame pursuit), not whether someone should be able to deck out full British or Italian stuff if they want.
250,000 XP is a bargain compared to the nothing we get now. Even if this war forwarded, who knows if the devs make it 500,000, or even a million? Either way, I have to throw some sort of number out there to help structure the idea.
Requiring 47,500,000 XP to earn all of the squads isn’t a bad thing. A bad thing is running out of things to grind for. For what I’m suggesting, that number would be much higher. According to the Enlisted webpage, there are 13 varieties of squads. Assuming each of those squad type had 3 in each tree (most have fewer), then it would be 250,000 x 12 x 13, which is 39,000,000 for each faction. Even if we gave subfactions that many units each, Allies and Axis squad grind would get much longer to unlock EVERYTHING. This is including getting things like 15 medic squads, 15 mortar squads, 15 rider squads, etc.
Again, making it take a long time to earn all of these squads isn’t a bad thing. It’s better than the nothing we have now, and most people would only need to grind 10-20 legacy squads to have solid presets for every faction, without premium squads included. This idea that everything should be fast and easy to grind in the endgame so we collect them all and have nothing to do any more is counterproductive.
As I have stated, the number 15 is for each squad type. You could have a maximum of 15 riflemen, 15 assaulters, 15 tank squads etc.
I don’t think adding fair criticism and feedback could be counted as sabotage…
I would be amenable to this.
It’ll help new players who haven’t unlocked any squads for a faction… It’ll still mean that I, as someone who has already finished the US tech tree, have to grind 250,000 XP for every squad that I don’t have a British equivelant for, and do the same for Italy…
And, if future sub-factions are added, with new units (as you did quickly mention bringing in new squads beyond legacy squads)… Well, that’ll make the grind even longer…
I still think then number is unreasonable, at the current scale of the game, and even worse for future proofing the game (would you like to research the tech tree twice over, again, when/if Thailand is added as a Japanese subfaction…?)
I get that something is better than nothing.
I just don’t see why everyone has gotten their pants in a twist when my only concern is making that something actually achievable on a human scale, with the interest of player retention and future proofing the game…
Comes across as a quite dismissive and counterproductive response to a suggestion that would be a massive improvement. I don’t see unlocking every squad as strictly necessary - unlike 100%ing a tree, at some point they really become pointless. More identical rifleman squads do not change gameplay and are completion for the sake of completion.