You know whats unfair playing normandy as Germens and geting bombed and rockted it to oblivan. every plain has 4 rockets if not 4 rockts and a bomb. even up to 6 rockts and a bomb. hell the new one has even more now.
I never thought about this as an issue to be honest. I have no problems to win with attacker team, same goes for defense if teams are somewhat competent. And if team is not competent, then defeat is well deserved.
From my point of view, this entire discussion of “defenders have too much troops” is just pointless because if this is truly an issue, then we shouldn´t be able to win at all as attackers… which is simply not happening. (Especially on maps where defenders have way more advantages instead of only manpower… such as D-day. That map should be literally impossible to win for attacking team by your logic).
10*
Don’t really pay attention to that guy, he only thinks that Germany gets no more than 2 bombs, or 2 rockets
Agreed,
I’ve generally found that it takes 2 strong, tactical players to pretty much assure a win for any team.
Placing rally beacons, calling in Arty at the right time and the right location, listening for and destroying enemy rally beacons near the objective and flanking the enemy positions come to mind.
Player A. is a strong player and with one more strong player it’s generally a win.
Player B is an average player and stays in the “safe zone” trying for occasional easy kills from range. This player generally depends on strong players to carry them to victory.
Attacking or defending maps have very little to do with a win, it’s the composition of the team that truly matters.
Axis attacking in Normandy never attack the bad maps, from the beaches. No wonder you get happy of the variation, but that doesnt make attacking on the bad maps any easier
Absolutely. The real issue isn’t “throwing lives”, it’s that one person cant carry a full team, so if team isnt as good as enemy team, thats a GG
I see this issue more in terms of vehicles. In the last games I faced defenders who blow up their tanks on stragetic positions to block entire routes. or planes who crash suicide-kill attacking tanks (or even planes).
Absolutely not. The main reason that defenders are so reckless with their lives isn’t because they know they have unlimited, but because they need to constantly rush and occupy the point at all costs. All it takes is one attacker on the point for 30 seconds or so, and that’s a good chunk of control of the point gone, that you can never get back. Attackers can slowly chip away at the objective, and once that portion has been captured, they get to keep building on it with no worry about it falling back to the defenders. Because of this, if the defenders aren’t constantly swarming and suppressing the attackers and point, there’s a good chance both it and the game will be lost.
On top of this, default spawns for defenders are awful, they’re regularly 100 meters or so away, and if not, are still generally in unfavorable positions. In the time it takes a squad to make it back from spawn, or to build a mobile spawn, that objective can be taken, especially if the defenders aren’t on their A-game.
It’s because of all this that the defenders die so much. If you aren’t rushing the point constantly, regardless of casualties, and instead try to take it nice and slow and tactical, you’ll lose the objective and still die anyways. That’s also why anytime the defenders actually have the advantage with mobile spawns and competent teammates, they’ll push into the attackers spawn. If they lose the edge for a second, or god forbid the mobile spawn is destroyed from artillery tanks planes or the dedicated soldier, the point is gone.
Removing unlimited respawns for defenders turns games into an absolute slaughter. Most invasion games would probably end before the points are captured because all the defenders are dead. Not because being reckless with their lives is a luxury they willingly take advantage of, but because said recklessness is a necessity to victory.
this is so wrong that’s not even funny, the objectives can be decapped slowly, this rewards good defense instead of DMfest
so are attackers soooo a null point
and because they know they can rush you die and spawn again with no penalty like the Americans they lose troops off the counter for wasting lives Germans not so much
not so much
this is what a rally point is for all it take is 1 point to make the difference to top off the fact you have the advantage of the higher ground on dday and ver su the other beach map you have the better tank and weapons fg42 mg 34/42 panther stg 44 and you complain about having to run 100 meter the allies have to run more than 150 most time so it more unfavorable for the allies then they abuse the health perk that makes them super troopers that can withstand a head shot
every one dies a bunch just part of the game
again this is so wrong. so like the allies cant get off the beach kind of slaughter your talkin about most on dday cant get off the beach but this is fair to you?and agian yes its beacuse they dont have to worry about any penalty none when they die just respawn charge the line never letting up and yes they abuse this to no end recklessly wasting lives is what they do every round and yes this is wrong they should be limited just like the allies and penalized for dying
What on earth are you even talking about? Are you confusing invasion with conquest? There has never been a moment where you can decap an objective’s progress in invasion. Because of that fact is why the default spawns for defenders is so much worse.
you are dumb aren’t you…because you can decap it, it’s just so slow that you aren’t going to notice it unless you are putting up a hell of a defense when the point was almost capped so yes there is decapping on invasion
That literally didn’t even counter the point I made it all, that’s just repeating what you originally said. If you aren’t rushing in every time, you lose. Attackers can control the pace and take it slow if need be, defenders don’t get that choice. If they’re lollygagging, they lose 90% of the time.
Yeah, allies get rally points too, and like I mentioned before, they can easily be destroyed by artillery, planes, tankes, or a single player who’s dedicated enough. Because points can’t be taken back by the defenders though, these horrible default spawns are more of an issue for them. As for the weapons, I’m sure in the next update it gets the Americans will crush again. People have selective memory with this, as they seem to forget that before this update Americans dominated in equipment in the Normandy campaign. About the only clear advantage the Germans had was the fg-42. For the MG’s, the Browning’s are better as a mobile weapon, while the MG-34 and 42 are better dedicated machine gun weapons. And don’t even get me started on the tank matchups before the panther. I’ll give you the same advice for that people would pass around any time a German player complained about the jumbo: “flank it scrub git gud lol”. Also, yeah, certain maps favor certain teams; how’s about Airfield invasion and it’s 1500 balloon reinforcements?
If that’s really how you feel then why are you even complaining about defenders getting to die so much?
No, it’s really not, for the reasons I’ve made clear and you’ve really failed to refute. You seem to be fixated on DDay specifically I’ve noticed, which in of itself is a bad anecdotal approach to take to an argument. To counter this I could just mention how yesterday we got stomped as defenders on that very map. Just like others mentioned above, winning a game really comes down to who has more “competent” players on their team. If a team as one, and the other doesn’t, the former will win. If a team as one but the other has two, the latter will win. Giving defenders limited respawns will not fix this, there are already plenty of games where attackers will win despite this ‘insurmountable’ obstacle. So yeah, if they got reduced to limited respawns, it’d be a slaughter.
Maybe you’re thinking of assault, but I’ve occupied a point after it was halfway capped for the rest of the game in invasion, and it’s never budged an inch. If this is the case, it would be revolutionary to me, could you provide some pics? Even if this were true, the pace it moves at would be negligible, and thus a mute point itself. Attackers still have a clear, massive advantage in this regard.
not thinking of assault either, i’ve played this game for a long time and seen the point be decapped over time in invasion
Pics then? Been playing awhile myself now, and have never noticed it.
I have to admit that I never noticed this happening either…
then pay more attention, yes the point in defense automatically decap itself its just very very slow.
Even if that is the case, it wouldn´t make any difference to be honest.
If attackers are pushed out for THAT long, game is usually over anyway.