Too much spawn to abuse

several points about this game make it necessary to change.

1. Would it be possible to predict a single spawn for the spécific airplane?
Let me explain, we often see players take out their planes, drop their bombs or rockets and commit suicide, but in fact we could limit this action, in the sense that if their plane is destroyed, it is considered destroyed until the end of the partys, he will not be able to take it back, moreover it will limit the abuse of certain players, who spam the suicide of their squads in order to be able to take back their planes.
this will limit aviation spam a bit, I also play airplane but to commit suicide 2 to 3 squads to take it back for example my a20 I never do it but yet I see plenty of it doing it as if it was normal to act thus ^^

  1. same system for tanks, only one spawn possible
    if for example the player of pz3 is destroyed, he will no longer be able to bring out his pz3, which he remains destroyed until the end of his game, he can take out an SD or a pz4 for example but no longer his pz3 because he will be destroyed.

3. specific arty and mortar squad
Would it be possible to consider a single spawn as for planes, if an arty squad is used by a player, it will only be the one that will be taken into account, in the sense that it will avoid having 6 arty circles in the same area. If the player using that squad dies, another player at that time will be able to take out that specific squad. The same goes for the mortar.
because sometimes we can see 4/5 arty squad on invasion defenses in the same team. so limit that in the team there can be only one arty squad, I think that everyone will find more pleasure there.

4. sapper squad
we see more and more AA cannon sniper players at the other end of the map in out-of-zone comfort mode, would it be possible to consider a decrease in score for AA cannon killers?
it is not normal to be farmed by AA guns that cannot be destroyed because they are too far from the combat zone. We leave this right to the players, however the score points for killing bots is halved or even three. that balances things out a bit.

5. tank sniper outside combat zone
there too it would be good to consider a redesign on the use of tanks, to see tanks sniping us at the other end of the map in mode I kill everyone without taking any risk is for me an abheration. So for tanks, the game should create a more limited area where tanks should position themselves. Or let them snip in out of zone mode for the opposing team but simply remove their score from these kills as long as they are not in a so-called combat zone.
playing my a20, half the time I kill a tank that limits camp to its spawn, luckily I have my plane to take out this kind of players, but sometimes I’m not on a plane and we have no plane in the 'team, therefore these players who never go into combat with tank make massacres, without being able to approach them. clearly this creates a disadvantage and an abuse which starts to be spammed in every game.

and you dear endlisted players, with which number of points to evoke you, find that this will rebalance the game? Do you think the game would improve this way?

sorry for my bad english.

I think the more obvious solution to deal with the outside combat zone tanks, AA guns, mortars, whatever, would be to have the same boundaries for both sides. I don’t understand why that isn’t already the case. I really don’t think, that separate zones enhance gameplay or add tactical possibilities beyond cheese tactics.

Don’t forget that F2P player have acces to only 3 infantry squads. So if someone would take artillery squad at the beginning of the battle and only sit behind lines through the whole match - that could mean blocking one of those 3 possibilities to play.

I personally think that instead of punishing tanks for doing their job properly (keeping their distance instead of rushing straight into objective) devs should rather provide us with tools to properly deal with them. Planes are the best option, but many players are stucked with only one vehicle slot (and most of the times they prefer taking a tank into battle). There are also AT guns (they sometimes are hard to put down due to uneven terrain and suffer because of very bad gun depression), ally tanks and handheld AT weapons (but those can sometimes act wierdly).